Converting TC's for JDoom.

Rewrite the dehacked patches as deds?

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u could play it with jdoom. u will just have to turn 3dmodels off or something. you might get homs though. so u would need to put some jdoom nodes in to the levels.

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Stevo said:

How would I play Alien TC in JDoom format?


since Alien TC uses dehacked patches, Jdoom won't support them. SO, you will have to edit text.ded and object.ded to make it work.

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Deathman said:

since Alien TC uses dehacked patches, Jdoom won't support them. SO, you will have to edit text.ded and object.ded to make it work.


could you make it a little more complicated plz?

if you want to play alienstc in an opengl engine, I recommend ZDoomGL, which isn't as purdy as jDoom, but it supports dehacked:

dl this file, which is a source port friendly version of the TC:
http://arioch.net/files/alienstc_v2_locust.zip

and then get zdoomgl:

http://prdownloads.sourceforge.net/zdoomgl/zdoomgl074.zip?download

or

http://prdownloads.sourceforge.net/prboom/prboom-2.3.0-win32.zip

prboom, which also has opengl capabilities and dehacked support

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