hobomaster22 Posted February 26, 2005 Yeah, I've been busy with other stuff. I've got some of the map done, it should'nt take much longer now. 0 Share this post Link to post
Lutrov71 Posted February 26, 2005 New member... Tormentor667, yay! EDIT: We are also Team Visplane Overflow. Should I call us the Visplane Overflows or just Team Visplane Overfow. 0 Share this post Link to post
Lutrov71 Posted February 26, 2005 What do you think NMN, the visplane oveflows or team visplane overflow? 0 Share this post Link to post
Sporku Posted February 26, 2005 I'm not NMN, but I'd have to go with Visplane Overflow (singular). It sounds a little bit better. 0 Share this post Link to post
hobomaster22 Posted February 26, 2005 team visplane overflow seems more catchy 0 Share this post Link to post
Nmn Posted February 26, 2005 Lutrov-Team Visplane Overflow is better in my opinion. 0 Share this post Link to post
Lutrov71 Posted February 26, 2005 Ok. Team Visplane Overflow it is. :) 0 Share this post Link to post
Lutrov71 Posted February 26, 2005 Damnit. I've been working with this template I found. http://www.clantemplates.com/templates/counterstrike_conditionzero/cs/ I removed those 2 CS dudes, but on the news part, I can't go further down than that is or else the whole thing screws up. 0 Share this post Link to post
kristus Posted February 26, 2005 I dunno if I'd even call my team by a situation that is created by the mapper that makes the level end up buggy. IMO it's like calling a Doom3 mapping team "Team 14 lights hitting every surface" 0 Share this post Link to post
Sporku Posted February 26, 2005 "Team 14 lights hitting every surface" Damn, looks like I'm going to have to change the name of my Doom 3 mapping team then.. :( 0 Share this post Link to post
Lutrov71 Posted February 26, 2005 kristus said:I dunno if I'd even call my team by a situation that is created by the mapper that makes the level end up buggy. It's just a name. It doesn't need to be serious. As Shitbag says, 'A name is a name, that's why I pick such stupid ones to begin with.' Also, Agentspork, did you make your Doom Realm web-site or did Mike? 0 Share this post Link to post
Sporku Posted February 26, 2005 No, it's a heavily modified version of THIS template. I needed to get my site back up and fast, and was too lazy to redesign it from scratch, so.. Bah. 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 Ok, because I need a new template... I'm looking through clantemplates.com for a good one that I can modify. 0 Share this post Link to post
DoomedAce Posted February 27, 2005 Visplane Overflow has a nice ring to it :D Anyway, here's some (early) WIP on the cars (using new textures as well as ZDooM slopes): Now I don't consider myself to be the best graphics artist by far, so any comments are welcome. 0 Share this post Link to post
SyntherAugustus Posted February 27, 2005 I would join but I'm overflowed with my own project (I wish somebody did some sprites for me! :( ) http://max2.tradingsystems.net/DOOM0253.png http://max2.tradingsystems.net/DOOM0252.png http://max2.tradingsystems.net/DOOM0250.png The textures are a blend of mine, sftextures, the doomsday ones, and some Doom64 stuff. 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 That's great. I can probably get somebody to make some new graphics for the car if you want. Or maybe have a few of those cars with different graphics. NEW MEMBER: Nokturnus from the Chaos Crew! Worket on Caverns of Darkness and came second in the 10 sector competition. 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 BlackFish said:I would join but I'm overflowed with my own project (I wish somebody did some sprites for me! :( ) http://max2.tradingsystems.net/DOOM0253.png http://max2.tradingsystems.net/DOOM0252.png http://max2.tradingsystems.net/DOOM0250.png The textures are a blend of mine, sftextures, the doomsday ones, and some Doom64 stuff. You can still join, but you don't need to become active right away. You can give ideas and stuff. 0 Share this post Link to post
SyntherAugustus Posted February 27, 2005 Sure I'll join. I can also offer textures en stuff. BTW, learn to edit your posts. And if anybody on the team can lend me some sprites (perticulary weapons related) I'd love it. I'll handle the design. 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 Sorry, I couldn't really be bothered editing my post, I've done it about 10 times today. :) New members: Blackfish and FenderDude_89. I might need another team leader... Lot's of members. And NMN might be able to do weapon sprites for you. 0 Share this post Link to post
iori Posted February 27, 2005 you guys should look at Shadow Warrior if you want to make sweet looking cars (shape-wise and texture-wise). 0 Share this post Link to post
Plasmaburst Posted February 27, 2005 Cars in Doom? Hair and saliva in my beer`What is this? Cars in Doom? O shity. man 0 Share this post Link to post
SyntherAugustus Posted February 27, 2005 Plasmaburst said:Cars in Doom? Hair and saliva in my beer`What is this? Cars in Doom? O shity. man Somebody hasn't played Action Doom! 0 Share this post Link to post
Xenophon Posted February 27, 2005 Action Doom has great cars. DAMN YOU BLACKFISH 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 We aren't driving the cars, they will be in carparks. :P 0 Share this post Link to post
DoomedAce Posted February 27, 2005 Lutrov71 said:That's great. I can probably get somebody to make some new graphics for the car if you want. Or maybe have a few of those cars with different graphics. Yeah, somewhat more... ahem... "professional" graphics would be welcome. I just quickly did those in Paint to get an idea about the look and shape of the car :p 0 Share this post Link to post
Sporku Posted February 27, 2005 Oh yeah. I'm just curious as to wether or not I'm supposed to be doing anything right now. :P 0 Share this post Link to post
Lutrov71 Posted February 27, 2005 Hmmn. Agentspork, when the elevator reaches the higher level, it doesn't close. Can you make it close? And you won't need to go back down, so there is no need for 2 buttons. 0 Share this post Link to post
Manc Posted February 27, 2005 Why is the "team" so freakin' big? You may as well just do another community project at this rate. 0 Share this post Link to post
Udderdude Posted February 27, 2005 hmm, what will i be able to offer if i join? maybe nothing other than scathing critisisms of stuff other people make! 0 Share this post Link to post