Vader Posted April 21, 2005 I´m really looking forward to this, looks nice! I like the skybox and it´s ceiling texture, but maybe try to add a bit of red/orange fog to it, that would surely look great ;) 0 Share this post Link to post
Sporku Posted April 21, 2005 Looks really nice. Keep up the good work! 0 Share this post Link to post
Tormentor667 Posted April 21, 2005 Vader said:IMO the monsters from the MRW are pretty cool and should be used more often! Though there are many people complaining about them, only being recolors and such... This is funny :) :) :) Oh.. well, concerning the screenshots: I like the first two ones! The new skybox of that map makes up for a far better atmosphere at all :) 0 Share this post Link to post
Dutch Doomer Posted April 21, 2005 I worked hard on that sky,i didn't knew anything about skyboxes so i had to learn how to make them first. Its my first doom in hexen format map so im learning and creating at the same time. Yeah fog would look nice im not sure how to make that,but I will learn. Its going to take alot of time,its about 50% done. 0 Share this post Link to post
Vader Posted April 21, 2005 Tormentor667 said:This is funny :) :) :) Well, the MRW needs to be hyped for the next version ;D 0 Share this post Link to post
Tormentor667 Posted April 21, 2005 dutch devill said:I worked hard on that sky,i didn't knew anything about skyboxes so i had to learn how to make them first. Its my first doom in hexen format map so im learning and creating at the same time. Yeah fog would look nice im not sure how to make that,but I will learn. Its going to take alot of time,its about 50% done. Via ACS script: script 999 OPEN { sector_setfade(1, 255, 0, 0); } ...will give all sectors tagged 1 a red fog :) Sector_SetFade(tag, red, green, blue); 0 Share this post Link to post
Dutch Doomer Posted April 22, 2005 What is wrong with this script,cause I don't see no damn fog in my wad. #include "zcommon.acs" script 1 OPEN { Sector_SetFade (255, 255, 0, 0); } 0 Share this post Link to post
Vader Posted April 23, 2005 Make sure your skybox has a sector tag of 255 and it should work for your example. Did you compile your script? 0 Share this post Link to post
Dutch Doomer Posted April 23, 2005 Vader said:Did you compile your script? Yes I did compile it,tagged my skybox and tagged several windows too. And I only see fog appear at two of my windows all the others look normal altough I did tag them to 255. 0 Share this post Link to post
Vader Posted April 23, 2005 Maybe the problem is, that your sectors are too bright? You won´t see any fog, if the light level is to high! 0 Share this post Link to post
Dutch Doomer Posted April 23, 2005 Is 180 too bright,the two windows that show fog are 180 in brightness. Maybe the problem is that some of my windows are on an different ceiling and floor height. This could't an stupid idea,but I can't think of anything else that could't be the reason of my problem. Btw:do I need dummy sectors for fog. 0 Share this post Link to post
ellmo Posted April 23, 2005 You won't see fog in open spaces, that aren't closed by any non-translucent textures and flats. The truth is that Sector_SetFade does not create a fog, it only fades all of the textures, flats and objects present in the tagged sector, to selected colour. In closed environments, like caves or something, the effect is lives up to it's fog name, unfortunately, it'll never make sky go misty. To create a foggy sky, you'd have to create a skybox in a dummy sector first. Hope I explained more than I confused... 0 Share this post Link to post
Dutch Doomer Posted April 23, 2005 ellmo said:To create a foggy sky, you'd have to create a skybox in a dummy sector first. Hope I explained more than I confused... That means I have to make dummy sectors from every single window in my wad right. And create in every single dummy sector an skybox. Or wil one dummy sector with skybox be enough for all my windows. 0 Share this post Link to post
Vader Posted April 23, 2005 What Ellmo meant is, that you can´t apply fog to a normal sky, but have to use a skybox, what you already got anyway :) and no, you don´t need dummy sectors to create fog... though I´ve no idea why it doesn´t work for you 0 Share this post Link to post
Dutch Doomer Posted April 23, 2005 Finally there was fog,the problem was my skybox it had an light level of 255,no wonder I couldn't see a damn thing. Thanks guys problem solved...o and here is the proof it works ;) 0 Share this post Link to post
Dutch Doomer Posted April 24, 2005 Vader said:Yeah, looks much better/atmospheric :D Thanks for your help vader,it does look much better like this. O this area is secret room btw,I got carried away a bit when I started with this room. It reminds me from e1m2 the large computer room secret that led to the chaisaw. 0 Share this post Link to post
Khorus Posted May 4, 2005 Hi. Hey, Dutch Devil, how is the level going? Nearly finished? 0 Share this post Link to post
sitters Posted May 5, 2005 He Dutch Devill Ik heb een nieuwe paswoord voor je, zend me je Email adres. Mijn Email adres staat op mijn site onder contact. 0 Share this post Link to post
Dutch Doomer Posted May 5, 2005 Don't bother sitters the devil is back from hell :) Have a new password now,but thanks your did so much trouble for me I apreciate it. O and homer my wad is not done yet gonna post a shitload of screens this weekend,made good progress the last few days. 0 Share this post Link to post
Xenophon Posted May 5, 2005 I'm looking forward to this, since I liked your last map. Good luck and good to see that you're back :) 0 Share this post Link to post
Dutch Doomer Posted May 5, 2005 Good to be back,I kinda missed these forums and their members. 0 Share this post Link to post
sitters Posted May 6, 2005 Looks good Devill, very good doom style and feeling. 0 Share this post Link to post
Dutch Doomer Posted May 25, 2005 Updates the lower two screens are new ones, have fun watching. 0 Share this post Link to post
Vader Posted May 25, 2005 Very nice! When do you think this beauty will be finished? 0 Share this post Link to post
Dutch Doomer Posted May 26, 2005 No idea when im done with it, it still lacks an good outside area. An area where the main battle would take place, so far I have only created smaller rooms. Also its still is too linear and im not happy with that, im trying to fix that. And the copy and paste is too much imo, again something I have to improve on. But it looks good so far, im happy with what I made. 0 Share this post Link to post
Psyrus Posted May 26, 2005 Looking good. It sort of resembles your What Lies Beneath Titan map. Maybe it's the similar use of the brick textures. I especially like that sky. 0 Share this post Link to post
Dutch Doomer Posted May 26, 2005 Yeah those brown bricks are used in titan too, I kinda like that one. I am pleased with that sky also, its my first skybox I made. Peeking at one of agentspork his maps clearly helped me, he is a good mapper. 0 Share this post Link to post