Tormentor667 Posted October 7, 2005 Concerning the "Skeletal/Zombie Imp", it's the new Soul Harvester and if you see it in Action, you will love it, believe me ;) Vader did that one as many other new monsters (just like the Satyr, the new Chaingunner, new Dark Imp Variants and many more!) Concerning the "New Super Shotgun", well, we had to recreate the original SSG because of those Copyright issues wie debated some months ago when we were talking to id-Software staff members (that's also why some of the original Doom2 stuff had to be redone for KDiZD, because the base must be Doom1 because of the DOOM1 maps!). The SSG (and Grenade Launcher) was made by NMN and actually we were very pleased with it but as it looks now, it isn't that good at all...if someone thinks he can help us with a better one, feel free to do so ;) 0 Share this post Link to post
Graf Zahl Posted October 7, 2005 AgentSpork said:Wow, that SSG looks awful. Not only does it not fit in AT ALL with the other weapons, but it's just plain ugly. Why not just use Doom 2's SSG graphics? Those actually, you know.. look good. Copyright issues. Due to the nature of the levels we cannot use any resources from Doom2. To avoid problems this must adhere to the exact wording of Doom's original license. EDIT: too late. ;) 0 Share this post Link to post
Nightmare Doom Posted October 7, 2005 I wonder if you can release a KDIZD monster resource wad so we can use the monsters in Doom 2 wads. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 7, 2005 Oh wow this project looks sweet. Will you be able to zoom in and out with the rifle that you made like a Sniper Rifle? Also wondering for mouse look if head shots will be a big thing here or it's just anywhere doesn't matter still? 0 Share this post Link to post
Tormentor667 Posted October 7, 2005 Nightmare Doom said:I wonder if you can release a KDIZD monster resource wad so we can use the monsters in Doom 2 wads. Not before we release KDiZD! But maybe later... someone already volunteered to add some of them to the MRP from ZDoom.org DarkFoxSoldier20 said:Oh wow this project looks sweet. Will you be able to zoom in and out with the rifle that you made like a Sniper Rifle? Also wondering for mouse look if head shots will be a big thing here or it's just anywhere doesn't matter still? No zooming, no headshots! The "Rifle" is something like an assault rifle, very strong, but beware: It's a secret weapon! 0 Share this post Link to post
Nightmare Doom Posted October 7, 2005 I can see how "copyright issues" secretly restricts freedom of creativity. Once KDIZD is released I'm gonna put back alot of Doom 2 monsters in KDIZD with Doom builder. 0 Share this post Link to post
DarkFoxSoldier20 Posted October 7, 2005 I've never seen a problem with it so far. As old as doom is it keeps growing somehow. I keep watching it grow like demon spawn does in the game. ** 0 Share this post Link to post
Vegeta Posted October 7, 2005 Most probably it's late for this, and/or stupid, but why don't to upload the wad without the DOOM 2 graphics, and then also upload an installer that insert the needed sprites/flats from the user's DOOM 2 copy to the KDiZD wad? 0 Share this post Link to post
wildweasel Posted October 7, 2005 Vegeta said:Most probably it's late for this, and/or stupid, but why don't to upload the wad without the DOOM 2 graphics, and then also upload an installer that insert the needed sprites/flats from the user's DOOM 2 copy to the KDiZD wad? What about those that only have Doom 1, and don't have the money/resources to get Doom 2? 0 Share this post Link to post
Vegeta Posted October 8, 2005 WildWeasel said:What about those that only have Doom 1, and don't have the money/resources to get Doom 2? You may not have Final DOOM, or Master Levels, but DOOM 2.. come on. If you are interesed in DOOM mods after these years, you surely have DOOM 2. Still, new sprites from scratch it's cooler. 0 Share this post Link to post
Tormentor667 Posted October 9, 2005 Okay, some news for today concerning the last days of KDiZD developement :) The TITLEMAP is finally done, E1M1 and E1M2 are bugfree and completely finished (except COOP support but that isn't going to be that hard for both maps) and many other problems and glitches have been solved concerning resources and stuff :) We are getting closer! :) 0 Share this post Link to post
skadoomer Posted October 12, 2005 it won't take over 2 months to get it done I think Slacker! 0 Share this post Link to post
JadedLexi Posted October 13, 2005 OMG yay Tormentor! :) @Tormentor: can we chat over msn? 0 Share this post Link to post
Vile1011 Posted October 15, 2005 Are you finished completely ruining the parts I made? I have half a mind to demand that you delete them altogether, but its not like you'll ever release this anyway. 0 Share this post Link to post
Manc Posted October 15, 2005 Vile1011 said:Are you finished completely ruining the parts I made? I have half a mind to demand that you delete them altogether, but its not like you'll ever release this anyway. What did they change that ruined what you did? Tormentor's account seems to be suspended so I don't see any images... 0 Share this post Link to post
Nmn Posted October 15, 2005 Vile1011 said:Are you finished completely ruining the parts I made? I have half a mind to demand that you delete them altogether, but its not like you'll ever release this anyway. Being responsible of the destruction I feel I need to answer: indeed. That destruction was removing of Your artistic misaligments. Not a SINGLE texture was aligned in Your areas. As for deletion-I no longer am a part of the dev team, so I can't promise anything. Sorry. 0 Share this post Link to post
Naan Posted October 15, 2005 I can't view the screens, so bad 'cause it looks like an amazing project ! 0 Share this post Link to post
Vader Posted October 15, 2005 Graf Zahl said:Which map are you talking about? he´s talking about M4! 0 Share this post Link to post
Tormentor667 Posted October 15, 2005 Sorry, bandwidth limit, will be resetted in a few days and you can see them again then! 0 Share this post Link to post
Vile1011 Posted October 15, 2005 Nmn said:Being responsible of the destruction I feel I need to answer: indeed. That destruction was removing of Your artistic misaligments. Not a SINGLE texture was aligned in Your areas. As for deletion-I no longer am a part of the dev team, so I can't promise anything. Sorry. Yes, Nmn, I made a post entirely because you aligned my textures. Damn you, texture alignment man, damn you to hell! 0 Share this post Link to post
Nmn Posted October 16, 2005 Vile1011 said:Yes, Nmn, I made a post entirely because you aligned my textures. Damn you, texture alignment man, damn you to hell! You're welcome ^^ 0 Share this post Link to post
Vegeta Posted October 16, 2005 I don't know you, but me wants to play this mod. I'm lucky that most probably it'll be released when I'll enter in summer vacations, or close :-) 0 Share this post Link to post
Graf Zahl Posted October 16, 2005 Bastet Furry said:@Graf Zahl: Would you tell us the size of the script lump? Just curious if we can exept heavy scripting. E1M1: 7029 bytes E1M2: 4552 bytes E1M3: 14572 bytes E1M4: 10279 bytes I wouldn't call this 'heavy' scripting. This is not supposed to be RTC-3057 or Daedalus. 0 Share this post Link to post
Vile Posted October 17, 2005 Those screenshots were nice... still looking forward to it. Keep up the good work. :) 0 Share this post Link to post
Killionaire Posted October 17, 2005 Looking good. I appreciate whoever deleted the last 2 pages of drama. 0 Share this post Link to post
Dr. Zin Posted October 17, 2005 Is this project only using stock textures? 0 Share this post Link to post