invictius Posted April 5, 2006 My one big gripe about pwads is that the map name either never shows up on the automap, (or in the case of jdoom, at the start of the level) or the author never puts the map name that's in the txt into the pwad. Is there a font for both the intermission, and automap letters, and which resources in NWT should I look for when replacing them? 0 Share this post Link to post
DaniJ Posted April 5, 2006 My one big gripe about pwads is that the map name either never shows up on the automap...If the PWAD does not declare the name of the map - how is the engine supposed to know what the map is called? The only thing an engine can do if the name is not provided via a custom intermission name patch graphic or other means (ie a MapInfo definition) is to display something like: mywad.wad : MAP01 In vanilla DOOM your only option is to edit the intermission patch. Most sourceports offer a better means to change these things (eg Doomsday has MapInfo DED definitions where the map name can be changed by simply editing a text string). 0 Share this post Link to post
ellmo Posted April 5, 2006 DaniJ said:In vanilla DOOM your only option is to edit the intermission patch. No, you can mess with DeHackEd to change string-names of maps, but you only get about 3 character tolerance, which means that the new name cannot be longer/shorter than original by 3 characters. Pretty shitty. 0 Share this post Link to post
invictius Posted April 5, 2006 DaniJ said:If the PWAD does not declare the name of the map - how is the engine supposed to know what the map is called? The only thing an engine can do if the name is not provided via a custom intermission name patch graphic or other means (ie a MapInfo definition) is to display something like: mywad.wad : MAP01 In vanilla DOOM your only option is to edit the intermission patch. Most sourceports offer a better means to change these things (eg Doomsday has MapInfo DED definitions where the map name can be changed by simply editing a text string). And how would I use doomsday to do this? (Yes, I've searched through the readme) 0 Share this post Link to post
DaniJ Posted April 5, 2006 And how would I use doomsday to do this? (Yes, I've searched through the readme) You can use a MapInfo definition for this purpose. Save the following to eg MyLevel.ded and load it along with your map:Map Info { ID = "MAP01" Name = "My cool level" Author = "Invictius" Par time = 30 Gravity = 1 Sky height = 0.49 Horizon offset = -0.105 Sky Layer 1 { Flags = enable Texture = "SKY1" } }(or you can add it to your PWAD in the special DD_DEFNS lump (plain text lump)) More info can be found in the DED reference @ http://www.doomsdayhq.com/doc_dedref.phpNo, you can mess with DeHackEd to change string-names of maps, but you only get about 3 character tolerance, which means that the new name cannot be longer/shorter than original by 3 characters. Pretty shitty.That won't change the name in the intermission. The only way to do that with vanilla DOOM is via a custom patch graphic. 0 Share this post Link to post