hardcore_gamer Posted May 12, 2007 Is there some decent way to make enemy's stay in a given sector so that they wont come at you all at once without using doors? 0 Share this post Link to post
hardcore_gamer Posted May 12, 2007 Use3D said:Use the block monster line attribute? You mean using a linedef to prevent the monsters from leaving the sectors? 0 Share this post Link to post
Use Posted May 12, 2007 yeah, and plop 'block monster' on it. They'll stay put. Or place them on an elevation the cant step off. 0 Share this post Link to post
hardcore_gamer Posted May 12, 2007 Use3D said:yeah, and plop 'block monster' on it. They'll stay put. Don't really get what you mean Use3D said:Or place them on an elevation the cant step off. No, i want them to lurk around without leaving ther sectors. 0 Share this post Link to post
Mithral_Demon Posted May 12, 2007 What hes saying is: Elevate the sector the monster is in so it CANNOT step off (does not apply to Flying type) LineDef Flags- Put on all exits of sector to 'Block Monster' so the monster can't leave the sector (Applies to all Monsters but not Barrels on a moving ground). <Edit> You may need to make sector big enough for it to lurk or on another sector it's connected to. 0 Share this post Link to post
hardcore_gamer Posted May 12, 2007 Mithral_Demon said:What hes saying is: Elevate the sector the monster is in so it CANNOT step off (does not apply to Flying type) LineDef Flags- Put on all exits of sector to 'Block Monster' so the monster can't leave the sector (Applies to all Monsters but not Barrels on a moving ground). <Edit> You may need to make sector big enough for it to lurk or on another sector it's connected to. I know how to keep the monsters in by doing the first thing you just said, but the linedef flags i don't quite get, do have to make a linedef that uses some action that blocks the monsters? 0 Share this post Link to post
NiGHTMARE Posted May 12, 2007 It's done in exactly the same way you would make a linedef impassible, secret, lower unpegged, upper unpegged, invisible, and so on. 0 Share this post Link to post