Shaikoten Posted August 30, 2007 Thanks to everyone who has contributed to the past 32in24 projects, played the maps, or generally supported the projects. This is going to be a regular thing from now on, as long as we have support, and interest in the project has never been higher. There has been a call for diversifying the rulesets for 32in24, to perhaps allow for ZDoom SP/DM, an semi-organized and linked SP megawad, and a CTF wad. I can say with certainty that some of these will be happening in the future. A lot of people post in the project threads that they wish they had more warning for when the project was starting. Well here's the deal. Future 32in24s will start at Midnight, EST, Sundays and last through Sunday. It won't be announced if a 32in24 is running until a couple of hours before the starting time Saturday night. We are planning on running at least one, possibly 2 32in24s a month. Our development threads will be right here on Doomworld, and our IRC channel is #32in24 on OFTC.net. Our webiste, which is useless except for maybe a chuckle, is http://rednexus.net/32in24 I encourage you to check in with us Saturday night, and if you have any comments, questions, or suggestions for themes or rules, please post them here. 0 Share this post Link to post
leileilol Posted August 30, 2007 possible 32in24 - fixed set of textures there would be like 25 new totaly not-from-doom textures of varying themes, wad would only ONLY use those textures 0 Share this post Link to post
Mithral_Demon Posted August 30, 2007 I'd like to join in some when I get spare time. :S I'd make a some what good level for 32 in 24... 0 Share this post Link to post
Icarus Posted August 30, 2007 Saturdays? Sounds good to me. Good ideas. 0 Share this post Link to post
Mechadon Posted August 30, 2007 Sounds cool to me. I was thinking maybe a 1024 32in24 project would be pretty cool...just throwing that idea out there. 0 Share this post Link to post
lupinx-Kassman Posted August 30, 2007 Saturdays? I'll be sure to show up as often as I can! Contributing to the last project was fun, I would like to do it again :P. 0 Share this post Link to post
hardcore_gamer Posted August 30, 2007 Shaikoten said:Our webiste, which is useless except for maybe a chuckle, is http://rednexus.net/32in24 Get rid of the background music........now! Anyway i would love to make my tribute to this thing :) Sundays eh! 0 Share this post Link to post
Kristian Nebula Posted August 30, 2007 What a better way to spend a sw1satyrday hangover than mapping 32in24 ;D 0 Share this post Link to post
daimonreloaded Posted August 30, 2007 I want to contribute with the project, possibly the SP megawad if possible(since with DM maps i always sucked). Thanks. I'm agree with Mechadon for the 1024 levels idea. EDIT: The 32in24 site is a total f**king crap. 0 Share this post Link to post
esselfortium Posted August 30, 2007 Nebula-Kristian said:What a better way to spend a sw1satyrday hangover than mapping 32in24 ;D Oh the pun-ishment :( daimonreloaded said:EDIT: The 32in24 site is a total f**king crap. I disagree. 0 Share this post Link to post
lupinx-Kassman Posted August 30, 2007 Hey! I like the site :(. (Be nice if it actually had screens though.) 0 Share this post Link to post
hardcore_gamer Posted August 30, 2007 lupinx-Kassman said:Hey! I like the site : (. Huge American flags (well, the usa that looks like a flag) and photos of navy seals with patriotic background music never leads to anything good. 0 Share this post Link to post
lupinx-Kassman Posted August 30, 2007 hardcore_gamer said:Huge American flags (well, the usa that looks like a flag) and photos of navy seals with patriotic background music never leads to anything good. Its supposed to be humorous :P. 0 Share this post Link to post
esselfortium Posted August 30, 2007 lupinx-Kassman said:Hey! I like the site :(. (Be nice if it actually had screens though.) Yeah, those other pages will be made eventually. 0 Share this post Link to post
Torn Posted August 31, 2007 Yay, what new themes will it be? (I remember we/you talked about ctf at some point) 0 Share this post Link to post
Icarus Posted August 31, 2007 How about Themed 32in24s? Like Nukage themed, or hell themed, or techbase themed, or outside areas and so on. 0 Share this post Link to post
esselfortium Posted August 31, 2007 Icarus said:How about Themed 32in24s? Like Nukage themed, or hell themed, or techbase themed, or outside areas and so on. Well, one of the future 32in24 plans is somewhat like that. You'll see :) 0 Share this post Link to post
Dutch Doomer Posted August 31, 2007 Hehe awsome site :p love the music nice music for an map, not sure if I will contribute though I'm hibernating atm. 0 Share this post Link to post
Icarus Posted August 31, 2007 esselfortium said:Well, one of the future 32in24 plans is somewhat like that. You'll see :) Hurrah! :) 0 Share this post Link to post
daimonreloaded Posted August 31, 2007 Sorry if i offended anyone, that's out of my buisness... BTW the sp megawad main aim is, in less word, a hub-level isn't? 0 Share this post Link to post
Shaikoten Posted August 31, 2007 daimonreloaded said: BTW the sp megawad main aim is, in less word, a hub-level isn't? [/B] Nothing is ever, ever finalized with this project until the rules are posted. I don't decide what the rules are going to be until a couple hours before the project is going to start, although these first few wads have been relatively simple, so that isn't a big problem. Basically, no one knows for sure what the aims of the future projects are, that's what makes it speedmapping in it's purest form, in my opinion. Don't stress too hard about what future rules might be, just let the ideas flow off of the top of your head when you're told. The main thing is to have fun with it. Just to repeat, there seems to have been some confusion; the actual mapping is being done on SUNDAYS. You just want to check in Saturday nights. Also, I'm not offended at you calling my website total fucking crap in the least! It's exactly what I intended it to be, and I wouldn't have it any other way! Your loss if you don't get the jokes :) 0 Share this post Link to post
Cupboard Posted August 31, 2007 Haha the site is gold. Make more pages on there. The most recent 32in24 that I took part in was a lot of fun. I hope to take part in the future. 0 Share this post Link to post
Mithral_Demon Posted August 31, 2007 I'd like to join on any possible if I get to know the following... 1. ZDoom compatible or stick with pretty much regular Doom 2? 2. If Compatible with Zdoom, allowance of special linedefs? But won't go with scripting cause eh, sometimes its not needed. 3. Any specifications? And FYI, that site takes all the Doom feel right away. =( 0 Share this post Link to post
esselfortium Posted September 1, 2007 Mithral_Demon said:I'd like to join on any possible if I get to know the following... 1. ZDoom compatible or stick with pretty much regular Doom 2? 2. If Compatible with Zdoom, allowance of special linedefs? But won't go with scripting cause eh, sometimes its not needed. 3. Any specifications? And FYI, that site takes all the Doom feel right away. =( All of the 32in24s we've done so far have been for Boom format, making them entirely compatible with Odamex, Skulltag, and Zdaemon. We might do a ZDoom-format 32in24 in the future, but for now we're just doing Boom, for compatibility and simplicity. 0 Share this post Link to post
Mithral_Demon Posted September 1, 2007 Boom Format is compatible ZDoom and Skulltag is ZDoom... Ah, mk, I can do simplicity like that then Doom2 format at most part then, right? 0 Share this post Link to post
esselfortium Posted September 1, 2007 Mithral_Demon said:Boom Format is compatible ZDoom and Skulltag is ZDoom... Ah, mk, I can do simplicity like that then Doom2 format at most part then, right? What? Boom format is similar to basic Doom/Doom2 format, but with additional linetypes and a "generalized linedef" feature, where you can put together different parameters (for example, Action: Door, Type: Open Wait Close, Trigger: Switch Repeatable, Speed: Turbo, Wait: 1 Second, Monsters: No) to create your line triggers. 0 Share this post Link to post
daimonreloaded Posted September 1, 2007 Shaikoten said:Nothing is ever, ever finalized with this project until the rules are posted. I don't decide what the rules are going to be until a couple hours before the project is going to start, although these first few wads have been relatively simple, so that isn't a big problem. Basically, no one knows for sure what the aims of the future projects are, that's what makes it speedmapping in it's purest form, in my opinion. Don't stress too hard about what future rules might be, just let the ideas flow off of the top of your head when you're told. The main thing is to have fun with it. Just to repeat, there seems to have been some confusion; the actual mapping is being done on SUNDAYS. You just want to check in Saturday nights. Also, I'm not offended at you calling my website total fucking crap in the least! It's exactly what I intended it to be, and I wouldn't have it any other way! Your loss if you don't get the jokes :) Ok. So, i'll wait for midnight! 0 Share this post Link to post
Shaikoten Posted September 10, 2007 Just as a heads up, the 32in24 team is itching to try out a new set of rules that will hopefully give the series a much more consistent, higher quality. We're smoothing out exactly what we're going to be doing, but expect a new 32in24 within the next few weeks, on Sundays as always. 0 Share this post Link to post
Tormentor667 Posted September 10, 2007 A little off topic, but I wanted to thank you guys for 32in24 CTF. Excellent set of CTF maps! 0 Share this post Link to post
esselfortium Posted September 10, 2007 Tormentor667 said:A little off topic, but I wanted to thank you guys for 32in24 CTF. Excellent set of CTF maps! Thanks Torm, glad you enjoyed it. You should join us for a 32in24 sometime, it's fun. 0 Share this post Link to post