Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
stickguy5000

My first map ever

Recommended Posts

It's very simple, the texturing could be a lot better, but congratulations for making a WAD without any errors!
I'd recommend you change the yellow skull texture to a door texture and make a short strip of yellow skulls on either side, or on a separate pillar(s). For the exit, make a switch, hole in the ground or something rather than just a wall with a walk-over line to exit.
Generally it's best to make doors 64 or 128 pixels wide so that the door textures fit them properly instead of tiling half a dozen times.
And replace all those ashwall textures with something nicer.
Lastly, don't put the BFG right at the start with so many cells. Different weapons are good against different monsters and if all you're taking on is revenants and arachnotrons just put in a SSG and a box or two of shells.

Share this post


Link to post

When creating doors, its mostly common to flag 'upper unpeg' on the walls to the left and right sides of the door so they don't move along with the door.

Also you're not married to using the doortrack texture all the time. Sometimes it wouldn't hurt to use some variety like doorstop or metal.

Share this post


Link to post
Kaiser said:

When creating doors, its mostly common to flag 'upper unpeg' on the walls to the left and right sides of the door so they don't move along with the door.

Lower unpeg, not upper unpeg :p

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×