Alter Posted September 5, 2008 Sorry that i'm stealing a quite big lightspot but here's the updated maplist MAP 01: Dawn of Ancients (Alter) Architecture/Layout: 100% Item Placement: 100% MAP 02: Totally Bricked (ellmo) Architecture/Layout: 100%? Item Placement: 80%? (needs music!) MAP 03: Blown in 60 seconds (ellmo) Architecture/Layout: 15%? Item Placement: 10%? MAP 04: Hell's within - Alter Architecture/Layout: 33% Item Placement: 33% MAP 05: Dawn Patrol - Bloodskull Architecture/Layout: 1%? Item Placement: 1%? MAP 06: Alter's ego - Alter Architecture/Layout: 0% Item Placement: 0% MAP 07: the Vein (ellmo) Architecture/Layout: 20%? Item Placement: 0%? 0 Share this post Link to post
MikeyScoots Posted September 7, 2008 Screens from Map 05(Dawn Patrol): Now that I've made some good progress over the weekend I think I'll go enjoy some DMC4 on 360. 0 Share this post Link to post
esselfortium Posted September 7, 2008 Bloodskull: That looks pretty good, but you might want to move your red ceiling lights so that they align to the grid, and watch out for autoalign abuse on the startan. :P 0 Share this post Link to post
MikeyScoots Posted September 11, 2008 Well folks since Ellmo has allowed me to use the DRD resource pack and I've been smoking with mother nature, I've made some re-hashes to the rooms. Check it out! 0 Share this post Link to post
Alter Posted September 11, 2008 I have a question for Bloodskull and ellmo, Do i have to merge the DRD resource wad (I have it) onto main dark caliber wad i'm using as base? since darkcbr.wad ALREADY has new textures, so it's a bit of problem 0 Share this post Link to post
MikeyScoots Posted September 11, 2008 alterworldruler said:I have a question for Bloodskull and ellmo, Do i have to merge the DRD resource wad (I have it) onto main dark caliber wad i'm using as base? since darkcbr.wad ALREADY has new textures, so it's a bit of problem Whatever textures my level uses is the ones we'll add. Im trying to use the ones that dont conflict in any way with the current pack. 0 Share this post Link to post
kristus Posted September 11, 2008 Bloodskull said:Well folks since Ellmo has allowed me to use the DRD resource pack and I've been smoking with mother nature, I've made some re-hashes to the rooms. Check it out! Are there any unique textures in this pack or are they all recolored Doom textures and the Darkening? 0 Share this post Link to post
Alter Posted September 12, 2008 Ellmo goddammit, whenever i try to launch my map with DRD textures in prboom+, it launches that some textures are missing like SKY4, You failed it :P EDIT: new screens from map04, the map is 50% done now 0 Share this post Link to post
ellmo Posted September 12, 2008 kristus said:Are there any unique textures in this pack or are they all recolored Doom textures and the Darkening? Nope. A mix of textures from various sources, plus some recoloured. Nothing special. I don't now myself what's that fuss all about.alterworldruler said:Ellmo goddammit, whenever i try to launch my map with DRD textures in prboom+, it launches that some textures are missing like SKY4, You failed it :P Just because you blatatnly tried to use a resource file made for UDoom (Mapinfos using SKY4) in Doom2 project doesn't mean I have failed at anything... But all in all, I like the new screens. I like them very much. 0 Share this post Link to post
Alter Posted September 15, 2008 New screen from map04, hell yes i love abusing those lovely mid textures : P PS. I feel like the map gets better with each section, man it never gets old 0 Share this post Link to post
Tango Posted September 16, 2008 Flat on door in shot3 needs to be changed from green marble to something red. 0 Share this post Link to post
Alter Posted September 16, 2008 Tango said:Flat on door in shot3 needs to be changed from green marble to something red. Yeah, will change it to a red flat instead, damn i lost myself inside my own design logic! *insert picard palmface here* 0 Share this post Link to post
Alter Posted September 17, 2008 Ellmo and Bloodskull, i need a status rundown of your maps right now, i really need to know whenever you're working on them or not (map04 is 66% done now) 0 Share this post Link to post
MikeyScoots Posted September 19, 2008 alterworldruler said:Ellmo and Bloodskull, i need a status rundown of your maps right now, i really need to know whenever you're working on them or not (map04 is 66% done now) The maps at 25% right now. I've got tons of free time next week since hours were cut at both jobs, should have alot done by friday. 0 Share this post Link to post
Alter Posted September 20, 2008 An another updated map list, well i have a bad news, ellmo's map are freezed for a month because he's busy but he will come back : P MAP 01: Dawn of Ancients (Alter) Architecture/Layout: 100% Item Placement: 100% MAP 02: Totally Bricked (ellmo) Architecture/Layout: 100%? Item Placement: 80%? (I added a custom music to a demo already lol) MAP 03: Blown in 60 seconds (ellmo) Architecture/Layout: 15%? Item Placement: 10%? MAP 04: Hell's within - Alter Architecture/Layout: 66% Item Placement: 66% MAP 05: Dawn Patrol - Bloodskull Architecture/Layout: 25%? Item Placement: 25%? MAP 06: Alter's ego - Alter Architecture/Layout: 0% Item Placement: 0% MAP 07: the Vein (ellmo) Architecture/Layout: 20%? Item Placement: 0%? 0 Share this post Link to post
Alter Posted September 29, 2008 MAP 01: Dawn of Ancients (Alter) Architecture/Layout: 100% Item Placement: 100% MAP 02: Totally Bricked (ellmo) Architecture/Layout: 100%? Item Placement: 80%? (I added a custom music to a demo already lol) MAP 03: Blown in 60 seconds (ellmo) Architecture/Layout: 15%? Item Placement: 10%? MAP 04: Hell's within - Alter Architecture/Layout: 100% Item Placement: 100% MAP 05: Dawn Patrol - Bloodskull Architecture/Layout: 25%? Item Placement: 25%? MAP 06: Alter's ego - Alter Architecture/Layout: 1% Item Placement: 1% MAP 07: the Vein (ellmo) Architecture/Layout: 20%? Item Placement: 0%? So... i finished map04 and already started map06, it will take long time to do that map though as it will need to be epic, hard as shit and large (HR ftw). Here's a small peek-in from map06 (No monsters haha, i done screen with -nomonsters) 0 Share this post Link to post
Alter Posted October 23, 2008 OK, this project is pretty dead (sorry for that bump but i'm a co-leader of this project), ellmo is busy with work i can't seem to get in contact with him. Bloodskull i can't seem to get you on MSN, how the 5th and 6th map are going huh? God not only i have to work on xenus 3 but also keep eye on this one as well :D! 0 Share this post Link to post
Alter Posted November 18, 2008 Bump, ellmo has officially screwed this project but i ain't givin' it up! so yeah me and bloodskull still working on it. Ellmo, how can i trust you if you keep running away like you did with R-one many times, sheesh, you leave me no choice seriously. oh, new screenies up btwMAP 01: Dawn of Ancients (Alter) Architecture/Layout: 100% Item Placement: 100% MAP 02: Totally Bricked (ellmo) Architecture/Layout: 100% Item Placement: 99%? MAP 03: ??? (Not assigned) Architecture/Layout: 0% Item Placement: 0% MAP 04: Hell's within - Alter Architecture/Layout: 100% Item Placement: 100% MAP 05: Dawn Patrol - Bloodskull Architecture/Layout: 35% Item Placement: 35% MAP 06: Alter's ego - Alter Architecture/Layout: 5% Item Placement: 5% MAP 07: ??? (Not assigned) Architecture/Layout: 0% Item Placement: 0% Yes, all from map06 0 Share this post Link to post
Deeforce Posted November 18, 2008 The pictures look ok, but do you want almost everything to look yellow-brown? I think there are enough brown looking wads in the archive... Maybe you could include new textures with another color like green, blue or grey :-P ! Greetings. 0 Share this post Link to post
Alter Posted November 19, 2008 Deeforce said:The pictures look ok, but do you want almost everything to look yellow-brown? I think there are enough brown looking wads in the archive... Maybe you could include new textures with another color like green, blue or grey :-P ! Greetings. Nah don't worry, the map will turn into a hellish cave onto later if properly done, i'm taking the lead of the project now since ellmo is being an ass and saying he does not know whenever he will return to it ever or not. I should start a new thread but i'll do that on later phases 0 Share this post Link to post
esselfortium Posted November 19, 2008 In shot 4, why did you cut windows into the sides of your windows? 0 Share this post Link to post
Dutch Doomer Posted November 20, 2008 In response to what Esselfortium said, try to make those windows similar to this. Make better use of the doom textures don't see them as an wallpaper that you just slap onto an wall.I have no problems with the brown look of that map.I see some texture misalignments with the brick textures in shot 2 and 6 around the windows.You probably didn't upper and lower unpeg those linedefs. 0 Share this post Link to post
Alter Posted November 20, 2008 UH sorry but any moderator can close this thread? Ellmo, leader of dark caliber decided to quit the team and make me the leader, so please close this thread because i already made a new one for this sad reason, here: http://www.doomworld.com/vb/wads-mods/44738-limit-removing-no-boom-dark-caliber/ 0 Share this post Link to post