Kinsie Posted August 27, 2008 So I got bored today, and decided to do some more work on Doom Enhanced. Since you guys liked it, I'm putting it here. http://thekins.googlepages.com/doomenh11.zip The main change in this version is the start of Skulltag support (doomenh-st.wad, loaded after the other two wads). Currently it's just weapons, slight changes to the player code to fit ST and a change in how gibs are spawned to avoid lagging the server too much, as I don't really have much in the way of Skulltag DECORATE code to work off. However, I don't really play Doom deathmatch that much, so there's probably some kind of massive bug that only manifests during online play. If you spot anything, please be sure to tell me. Thanks! 0 Share this post Link to post
sean_muscles Posted August 28, 2008 I'm getting an error when I load it up saying Script error, "stgib" line 3: Replaced type 'GIBBER' not found 0 Share this post Link to post
Gez Posted August 28, 2008 GIBBER is declared in doomenh.wad. Are you sure it is loaded before doomenh-st.wad? 0 Share this post Link to post
sean_muscles Posted August 29, 2008 I'm not sure what you mean when you say loaded before, I just click and drag the doomenh-st.wad and the items wad to the skulltag exe 0 Share this post Link to post
Kinsie Posted August 29, 2008 You also need to load doomenh.wad. Use ZDL or a batch file or something to load the files in the order doomenh.wad, doomenh-items.wad, doomenh-st.wad 0 Share this post Link to post
Gez Posted August 29, 2008 Or put these files in a zip, and load that zip. It should work. 0 Share this post Link to post