Brandon D. Lade
Throughout the months (and years), I have seen plenty of threads asking what people's favorite wads are. However, they rarely restricted them to megawads only. So, I found it appropriate to ask the question: If you were to pick 10, ONLY TEN, Doom/Doom II megawads to qualify as the "best of the best", what would you choose? Here are my picks:
Alien Vendetta - Great architecture, gameplay, lots of monsters, huge levels, excellent tension buildup throughout. A through classic.
Eternal Doom - Mammoth maps, some of the first truely awesome architecture and special effects to be seen, puzzles to keep you busy for a while, an incredible new texture set
Memento Mori II - Not quite as superioe as Requiem (see below), but better than the first MM and some excellent architecture for its time. Good gameplay as always.
Requiem - Some truely awesome architecture, first use of 3D bridges that I can find, gameplay and level design right up with the MMs.
Community Chest 3 - The best CC yet (also the most recent), plenty of good architecture and gameplay, very few poor maps (unlike the Gene Bird junk that clogged the previous 2 CC wads; sorry about that, but they really bothered me, especially considering that they are NOT EVEN NEW maps; they had already been released as individual levels). A true showcase for the modern day Doom community.
Plutonia 2 - This truely should have been part of Final Doom - it would have made it well worth the purchase; as it is, this is the first good reason I've seen to spend your money on Final Doom. Another showcase of quality maps from the community. Gusta's maps are awesome.
Hell Revealed - This is one of the givens of the list, it is THE classic wad for hard, quality gameplay, and continues to be even to this date, despite its succesor HR2 and similar wads like AV and Plutonia 2. Probably the weakest architecture of any of the 10 wads I've listed, but it's an absolute classic and certainly deserves a spot in the hall of fame.
2002 A Doom Odyssey - One of the only good Doom I megawads available, and easily the best of the few IMO. Excellent immitation of the Doom I style on most maps, but much better design and architecture. Should have been Doom I itself!
Scythe 2 - A smash hit in every sense (except that it was never 100% finished). Best one-man megawad EVER, no doubt. The use of 5-level episodes provides plenty of variety, and there are some pretty interesting and varying themes. The last map is unforgettable; I can only imagine how nice the ending would be if Erik would have only finished this masterpiece!
Kama Sutra - Another classic wad to finish off the list. Released only months apart from Scythe 2, this is another awesome wad and has some very interesting maps and locations. I also never knew it was a work in progress; it simply was released and surprised me; probably the best surprise wad I've ever seen.
Well, those are mine. BTW, if you don't want to describe each one, there is no need to, I just wanted to explain myself. But I am interested in seeing how my opinions stack up to others'.
Last edited by Brandon D. Lade on Feb 3 2009 at 00:18