Doom Marine, I heard a lot about DV, tried the first one, and wow, the levels were amazing, even though they're one megamap altogether. Gameplay was pretty tough, moreso than Plutonia and HR, which I noticed you took a lot of inspiration from, but you have a sense of aesthetics that meets the standards of AV, though I experienced serious lagging in most of the maps. Nevertheless, DV is awesome, with its eye-catching architecture and strategic, yet sometimes overwhelming, monster placement.
There's one thing I'd wish you could do with the second edition of DVII, tone done the zipfile size, as I noticed was one of the drawbacks people mentioned of the first edition of DVII. Other than that, I saw playthroughs of the DVII maps and you never ceased to wow me with such top-notch quality level design coupled with the addictiveness I'm sensing in watching those playthroughs.
All the best luck with your second edition of DVII. I'm sure that a full 32-level megawad with maps of this calibre will result in a super-hyper-ultra-mega-giga-epic-legendary megawad which will, as once mentioned in the 2008 Cacowards for the first edition, deserve a golden Cyberdemon signed by John Romero and blessed by the Pope. You truly are up there with Erik Alm and Anders Johnsen as one of the best mappers in Doom history.
Last edited by T-Rex on Aug 14 2012 at 04:23