I have only seen around half of the maps.
I hope there will be some maps similar in style of MAP04, MAP06, MAP07, MAP09, MAP10, MAP12, MAP14, MAP16, MAP17, MAP20, MAP21, MAP22 (yes, I am one of those few people who played Habitat and liked it), MAP24, MAP26, MAP27, MAP29. As you can see there is no Casali's maps on the list. Well, while they were TeamTNT members, I don't consider them as TNT style, just spin-offs. Also Plutonia has many maps which in my eyes weren't classic and unique enough to be part of any IWAD (quality design yes, gameplay and atmosphere no).
But I have done a map based loosely around wormhole - map 04 (Which I have just decided to call 'wormhold'.)
Lupinx Kassman was working on a map that is similar in general style to 'stronghold' - map 09
Xaser is doing a map which he has mentioned is based around Steelworks (map 14) and also Dead Zone (map 15)
Mp map 29 is inspired by maps 20 and 21 and 27 (my 3 favorite maps in tnt) but I admit it doesn't look much like them. Just inspired by the epicness of those two levels.
And one of whoo's maps looks like a mix of map 10 and 17.
Mionic has a couple of maps that has parts from several of the maps from 20 onwards.
And that is just off the top of my head.
Plenty more where that came from I am sure.
We this is more or less what we are doing. The old barbed wire texture will remain as a modified version of itself. But there is already in the pack a new barbed wire texture, and I am currently making another barbed wire texture without the green 'leaves'. So in the end there will be three 'barbed wire'-ish textures to choose from, one of which will be pretty similar to the original.
Eris Falling said:
Anyway, I think it might be better if that vine texture is used as barbed-wire. Would save a lot of trouble. If vines were needed, would it not be best to create a whole different texture for them?
I'll get on that SUPPS32W thing.
Just a quick update, 55 - 60 percent done the layout of MAP 22
ETA - A couple days on layout another week on choreography / game play I could be done sooner but need to balance time between other projects as well.
One request - A different version SUPPS32W turned 90 degrees please.
Map layout looks great btw.
 more work on the new barbed wire texture.
Last edited by KiiiYiiiKiiiA on Nov 14 2012 at 01:28