Dude, this is great news, and I will happily add your barbed wire texture. I wasn't being stubborn, (well, not unusually stubborn anyway,) but I still feel that the redone 'barbvine' texture, while perhaps not being the best possible barbed wire texture in and of itself, is still one of the most iconic tnt textures. And that is the reason that it remains. The other reason I can justify leaving it in is because there are two other barbed wire textures that are in there also, so mappers have plenty of choice in this regard. There is the one that t.v. did for PL2 (or was it PRCP? I get those two wads mixed up in my head all the time.) And there is the new barbed wire texture that I made, based around t.v's barbed wire texture and your rough edit on the original tnt DOBWIRE texture.
Damn you all and your barbed wire "vines." I'll submit a proper texture for it at some point since you're all so stubborn. :P
But that said, I am totally open to a new barbed wire texture
I see what you did there.
TNT4: Evineution - A Barb in Xaser's Side
Fantastic stuff. That screenie is sure driving my nostalgia. (Worst. Pun. Ever.)
In totally-not-vinebarb-related other news:
Picked up work on Nostalgia Drive. Sometimes I feel that taming vanilla limits is a bit like bull riding. Sure, it keeps bucking me off, but I'll be damned if I'm not gonna last 8 seconds without getting a seg overflow. O:
NOOOOOOSSTAAALLGIA DRRRIIIIIIIVE! *ahem*
Sublime, and I really like how it just rolls off the tongue.
"The Damned Lands of TNT: Escape from the Singularity Terminus: Revilution on the Horizon Complex: The Official Game of the Movie: Chapter 3 of the Hoopz Doomguy SaGa - Not for TREND. Not for CORPORATE ATTITUDE. Not for STONER. Only true DOOM MURDER-HEADS."
The acronym is pretty snappy too: TDLoTNT:EftST:RotHC:TOGotM:C3otHDS.
Never forget, my man, that is it just as possible to make a godawful piece of projectile mapping vomit using few sectors as using many. And there will be many more of these, because they are less time consuming to create than uber-detailed maps.
Vanilla encourages good construction opposed to sector soup =)
Yes, 1994, I'm talking to you...
Request noted. :)
I humbly request that in any official TNT3 release, that that is referenced somewhere in it. Followed by an equally insane ad for the "sequel" I made up for Xaser :p
Last edited by KiiiYiiiKiiiA on Dec 1 2012 at 15:30