Thanks Olympus. Of course, I am not actually in charge of the project, so an actual release date is not up to me, but things are still moving in the right direction. The texture pack is finished, (after 70 odd revisions, updates and additions,) and there are only a handful of maps still outstanding.
Stop teasing us, Kyka. Please just release this already! :p
In all seriousness, you dont even know how much im looking forward to this, and im sure tons of others are, too. Keep it up, you and the rest of the team are doing a great job!
Then it is down to final playtesting, deathmatch and coop balancing, more playtesting, music for the levels, and probably some more playtesting.
But we have made some good progress over the last 6 months, and the project is slowly getting there.
Seemed like a fair comment, so I went and looked at the last few pages to see, and you are probably correct in saying this. But I will say that most of the screenies from the last few pages of the thread are from high tier maps, and so it is probably good that there is some similarities between them. I can't give you a definitive answer to your comment tho, because at least a dozen of the maps I haven't actually seen. But I think that there will be plenty of variety in the final set. There are plenty of techbasey style maps, and quite a number of quite unique levels also. As well there are a couple of maps on the reserve list that are also pretty interesting and could be used if need be.
A lot of the maps appear to be using the brown, tan and red theme constantly.