Just a bump and a certainly not passive-aggressive reminder that we once had a deadline set for six months ago.
Any word on Meks map? I know he takes his time on his maps, and it is certainly worth it, but has there been any matter of status update?
Just got a PM from mek today actually, in which he says, more or less, that he is working on Vela Pax and Supplice, and his tnt map is on his to do list. He sent me an early version of his tnt map a while ago, with some general ideas in it. Progress has been slow, (hell, I still have 2 maps to finish myself,) but the early creations that mek sent me are pretty awesome. Which will come as no surprise to anyone.
So long story short, progress is there, but probably slower than ideal. In spite of this, still faster than my mapping is currently going.
Looks awesome. Darn it for the screens not being bigger, but still looks really good. Just realized I hadn't send you the latest version of the texture pack, which has a little new stuff in it, so check your pm's, Have sent it now.
I got a bunch of work done on this over Spring break. I couldn't help but add one more area to the map, mainly because I didn't think the path to the yellow key had enough variety in it. Now I actually wanted to have this map released by the end of the break, but of course I didn't quite make it. The layout is now complete, and all of the extra fluff I had lying around the map has been removed (which also fixed the blockmap issue I was having recently where firing a weapon in the map crashed it, thank goodness). All that is left now is monster and item placement (I'm not quite satisfied with it yet).
Here is the new area, and the final layout of the map if you want to see it:
That blockmap issue you mention, I was having the same problem with my map 29, until I moved a few of the outlying monster closets and one playable area to the center of the map, which fixed the problem for me also.
The layout looks great, though just looking at it, I am wondering how you are not making vanilla limits weep blood.
Good stuff, looking forward to seeing the final product.