Phml Posted September 9, 2009 On one hand, I'm inclined to agree with Patrick. On the other hand, I thought the repetiveness and lack of apparent progression at times really added to the atmosphere in the sense that at times I felt completely lost in this endless, huge hell castle - and because of that, more immersed than in most doom wads I play. Having replayed the wad a bit, I can't find any bad fights. Playing on UV -fast kept me on my toes and fixed any complaints I had. Usually, I dislike -fast, but on these maps with long corridors, lots of cover and many projectile monsters, it makes fights fun and challenging. I don't think adding puzzles would improve the wad, as it is the puzzles were just right : just enough, not too much, and nothing complicated or frustrating. 0 Share this post Link to post
CodenniumRed Posted September 12, 2009 Wow, I must say - amazing WAD. Good use of 3D floors and other GZdoom effects, to boot! 0 Share this post Link to post
exl Posted September 19, 2009 After some tweaking here and there, I think I'm about done. Here's a 2nd beta for those interested: http://www.teamhellspawn.com/exl/dop2 (or http://www.dvdflick.net/storage/dop2) Biggest changes are a slightly raised difficulty level, bugfixes and optimizations. If all goes well this will be the final thing. Enjoy. 0 Share this post Link to post
Ribo Zurai Posted September 19, 2009 The game is just fantastic, but there are some glitches. I'm being attacked by some invisible monsters. The level 1 haves completely invisible Revenants and Hell Knights. How can I fix this? 0 Share this post Link to post
Gez Posted September 19, 2009 Ribo Zurai said:The game is just fantastic, but there are some glitches. I'm being attacked by some invisible monsters. The level 1 haves completely invisible Revenants and Hell Knights. How can I fix this? Play it with doom2.wad as the iwad, rather than doom.wad. 0 Share this post Link to post
Ribo Zurai Posted September 19, 2009 Gez said:Play it with doom2.wad as the iwad, rather than doom.wad. Thank you. It's working now. 0 Share this post Link to post