I think that it's great that the people that really appreciate slaughtermaps can come together and make their own megaWADs. I don't like when they dump on other projects for not aspiring to their tastes, but it's only natural that they want to play more stuff that they truly enjoy, and it's what they like, so who am I to argue?
Heh, wanted to act smartass on SF2011 /idgames page, but it seems that my wall of text's too big for that and I don't want to throw anything away. Though I still wanna share some thoughts on this without bumping its obsolete thread, so I'll just put it here. For those who wanna read some.
To make things clear [once and for all]: Danne's and Phml's stuff is truly impressive, some of GoS's maps are cool, and I can also recall at least 1 map from gggmork, as well as from GRB that are good enough. Others range from ugly and bland to something more or less playable, though fun in those still may be questionable. ToD's stuff in particular haven't impressed me at all, huge borefest with overabundance of hordes and his traditional abstract gigantomaniacal designs that don't appeal to me in any way, so I also say no to these. BUT - considering the facts that this is a) somewhat experimental and even unique .wad (can you recall more full 32-level mapsets consisting of slaughtermaps only?), b) it's designed for challenge-seekers (and I am) and c) it holds some true slaughtergems - it deserves a good mention. Of course SF2012 is a definite improvement on all accounts, but things have to start from some point anyway.
Finished Twilight Warrior. It was an interesting divergence from ordinary Doom gameplay but not something I'm going to come back to. I can see how it would be way more fun with multiplayer.
CHORD3 was very brutal and very fun. I think CHORDG was a more comfortable play but I will have a greater remembrance of the fights in Sailor's final level.
Currently playing Herian 2. It's better than the original Herian but it's still Herian under the hood, just significantly toned down.
It would be a shame to write the rest of the mapset off at MAP18. I don't even remember the Cyberdemon, but I do remember the broken crane and megasphere. Granted, if you're not a fan of dickery, you might fume at MAP28, where they drop you on top of an invisibility sphere for a Cyberdemon fight.
Played Hell to Pay up to Map 19 from Map 12. E2 starts off awesome, you spend a few levels slaughtering EVERYONE AND EVERYTHING on a spaceship you snuck onboard, have an amazing battle in outerspace, then take a shuttle to a secret facility which then self destructs, with an ACTUAL ten minute timer. All in vanilla constraints and in 1996. The next two levels were great, with an exploding collapsing bridge to end a level, and a huge pair of planet-killing missiles, one of which you fail to prevent the launch of. Then 18 comes along and says fuck you, almost literally. Some cool parts like a tunnel that lights up as you walk it, and a simulated underground area, but the broken crane that I needed to IDCLIP out of, the SIX keys guarded by a cyberdemon....AND A TIMED MEGASPHERE PUZZLE THAT HAS A MOCKING MESSAGE FROM THE DEVELOPERS IF YOU FAIL (and you will), brought the whole level down and resulted in me turning it off at map 19.
EDIT: Oh and a winding tunnel made out of goddamn door textures made me want to vomit. I'm usually really forgiving with bland texturing or design, but that...*gag*
Last edited by kmxexii on May 6 2013 at 15:44