Brutal Doom version 18a

It doesn't really offend me because I'm surrounded by much worse racism with the intention of inciting violence at myself, I even have a president who sings songs about me being a pink skin pig who needs to get shot. Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out..

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DeathevokatioN said:

Still a very retarded and unnecessary thing to put in a wad that isn't a Terry wad, as if it's not going to get found out..

Please tell me you're taking a jab at Randall Terry.

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Looks good. Enemies rolling to evade rockets works. Not a huge fan on the new rifle ironsights, but that's what mutators are for.

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From Zandronum thread
"Listen up everyone, a user have spotted a very annoying bug with liquid surfaces not working at all. I have removed the link at Moddb, v18a is on the works. Won't take long. Be patient. "


So we wait a bit.

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You need to use a Brutal Doom version that is as old as your ZDoom version.

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Alright, just tried out V0.18 for GZDoom 1.7.1 and so far I love it, except for one thing:
THE SOUNDS FOR THE SHOTGUNS AND MINIGUN ARE FAR TOO LOUD.
I've had to turn down the volume so far I can barely hear anything else, just to preserve my ears. I know you worked hard to put this together, and I do love all the new stuff you put in (especially the fatalities). All I ask is that the sounds for the guns go back to what they were in V0.17. I had no problem with them then.

Eris Falling said:

Urgh...A ZDoom issue I imagine

Which version of GZDoom are you using? V0.18 is meant for version 1.7.0, which came out last Christmas.

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Judging by the serverside only flags, he's trying to load the zandronum version with his gzdoom.

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Unfortunately, my laptop's graphics card is a hunk of shit (thank you Intel).
Been getting away with ZDoom 2.6.1 for a while, but BD has outrun me.

It may be - although unlikely to be a problem judging by my anti-GL - the Zandronum version though, as I surmise from this note in the textfile.

Edited a line in the Railgun's code which I suspect that was causing the bug of unable to cycle weapons when it gets out of ammo.

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I just read the changelog, and it appears that both got merged into one (good thing!). Have you tried the latest SVN?

Meanwhile, a quick test makes me want to note some oddities.

- AR Sound is pretty much mute compared to its other guns, why is that?
- RL has a delayed explosion sound?
- Revenant launcher appears to fire lower that it used to.

Anyway, I'll be getting around to updating the modified Blue Shadow HUD to version 3 to accommodate the new versions of BD and Samsara.

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The ZDoom codebase in GZDoom 1.7.0 is much newer than ZDoom 2.6.1. If you want to play BD 18 in ZDoom, grab an SVN build.

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I am pissed, zandronum refuses the idea of fraps and GZdoom murders my computer! I will just do vids on v17 and play v18a on zandronum.
anyway the mod is actually absolutely brilliant! (heck, I might even start arachnotron football as a sport!)
I do love the grenade launcher, but that might just be my idea of sick fun.

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The Arch-vile's leg chunks when you blow him in pieces (SSG?) is solid and can cause obstructions, particularly in low ceiling rooms or hallways.

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Nice job on the update Mark and congrats on getting on the ROTT remake QA team, mod makers still get rewarded :P

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Excellent. Fantastic once again. You should add a brutal hud at some point.

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Raptomex said:

Excellent. Fantastic once again. You should add a brutal hud at some point.


Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too.

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DooM_RO said:

Yea, I've always considered the concrete texture to be out of place. Maybe something more Sci-Fi? More animations for the status bar face would be cool too.

Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433

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Springy said:

Sarge made a simple HUD not too long ago that doesn't have the concrete texture, relatively simple and non cluttered HUD if that will help you http://forum.zdoom.org/viewtopic.php?f=19&t=35433


I quite like the frame, the only thing that bugs me is the concrete texture. Something more sci-fi would be cool.

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I found a minor bug.
When you beat a dying imp with no arm (DyingImpNoArm) after completely dead by using fist, it appears 2 imps' corpses.

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I'd recomment either removing or adding a toggle option for removing the revenant/mancubus weapons with a chainsaw...sure, it adds realism and all that, but I'd rather have the monsters directly drop their weapons than wasting 5+ seconds every time I want to refill on ammo.

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