I tend to forget to post screenshots:







Status bar is different in that second to last screenshot cause that's an old screenshot using the Plutonia Revisited texture WAD.

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Will play this later tonight. Started, but fell behind the SSG platform in MAP01 and got stuck... That needs to be fixed fo sho.

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Birdbrain said:

3. There isn't enough space for the skull textured switch in the fourth level to be displayed properly.

Whoops, actually it was supposed to be a different switch texture. I'll get around to it.

[EDIT]

Snakes said:

Will play this later tonight. Started, but fell behind the SSG platform in MAP01 and got stuck... That needs to be fixed fo sho.


Yeah, forgot this one, too...

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Birdbrain said:

2. The third level uses the intermission music which loops rather horribly.


No. That track stays! It sounds awesome with the level.

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I have to agree with what Dew said about the rad suites in the Plutonia Revisited thread, I'd say maybe add 1 or 2 extra, otherwise, everything's pretty solid here. :)

And, sorry this is off topic, but have you seen my feedback yet on your video yet? :)

http://www.doomworld.com/vb/post/963174

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DeathevokatioN said:

And, sorry this is off topic, but have you seen my feedback yet on your video yet? :)

Yeah, I did see that. Sorry I didn't say anything, I tend to do that. :P

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I liked it, especially map 04, by some reason I love sewer maps.

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I liked it, especially map04... No this isn't copy and paste. ;)

Somehow I kept having the feeling I *already* played map04, though ; or something very close in theme and looks but not exactly the same.

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Phml said:

Somehow I kept having the feeling I *already* played map04, though ; or something very close in theme and looks but not exactly the same.


Plutonia Map28 :)

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Ahh, thanks. I was sure it was going to be a completely obvious and famous classic map, heh. I'm such a newbie at IWADs.

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