Project Orion V0.1 Alpha Released

Is the name of the mod good   10 members have voted

  1. 1. Is the name of the mod good

    • Yes
      6
    • No
      4

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My new project that i am working on for skulltag
It is for doom2 but uses episodes (E1M1)
The first episode is in a UAC Base in Columbia
The second episode is set in Shanghai

Requirements
DooM2
OpenGl or skulltag98e for software
Skulltag

You can sign up for this project

Mapper requirements

Must be in UDMF format
You can use custom Monsters and Textures
You can not use custom Weapons
You must stay with the theme of the episode

Maps

E1M1 - Crash Landing - sgt dopey
E1M2 - Waste Treatment - sgt dopey
E1M3 - ???? Killar
E1M4 - Barracks - sgt dopey

Screenshots
http://imageshack.us/photo/my-images/690/screenshotdoom201109241.png/
http://imageshack.us/photo/my-images/26/screenshotdoom201109171.png/
http://imageshack.us/photo/my-images/855/screenshotdoom201109171.png/
http://imageshack.us/photo/my-images/825/screenshotdoom201109241.png/
http://imageshack.us/photo/my-images/829/screenshotdoom201109171.png/
http://imageshack.us/photo/my-images/717/screenshotdoom201109171.png/
http://imageshack.us/photo/my-images/839/screenshotdoom201109171.png/
http://imageshack.us/photo/my-images/689/screenshotdoom201109241.png/

Download Link: Project Orion V 0.1 Alpha.wad

Release Notes
E1M1 E1M2 and E1M4 are complete
E1M5 has been started
E1M3 is missing
there is a bug on E1M5 where some tree sprites don't appear

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that's because of the light overriding the dynamic light of health bonus

or something like that

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phobosdeimos1 said:

Cola machine?! Nice


unfortunetly they do not work i originally had them dispense health bonuses but they didn't work

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sgt dopey said:

unfortunetly they do not work i originally had them dispense health bonuses but they didn't work


Get rid of that. Might be very difficult, just a waste of time. A single sector with cola machine texture is definitely enough IMO.

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Katamori said:

Get rid of that. Might be very difficult, just a waste of time. A single sector with cola machine texture is definitely enough IMO.


I have removed the working cola machines

New things

New title screen
Chaingunner drops a minigun
Pistol has a new sound
added two new weapons, the Uzi and the Mag.60
chaingunners use the minigun fire sound
Added a new monster, the Catharsi

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www.4shared.com said:

"Server downloading session limit is reached. Please try again in a few minutes."

Yet another crap file sharing service.

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sgt dopey said:

That skybox really doesn't work. You've got three rows of mountains going on, and this happens...
First row: grey, round mountains, a bit of fog
Second row: same grey, round mountains, a lot of fog
Third row: bright brown plateaus, not a single bit of fog at all

Since the foreground sky texture (the one from Knee-Deep in the Dead) is foggy and the background sky texture (the one from Hexen) isn't, it just looks ridiculous. It might work better with the other way around, but I wouldn't bet on it either.

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Gez said:

That skybox really doesn't work. You've got three rows of mountains going on, and this happens...
First row: grey, round mountains, a bit of fog
Second row: same grey, round mountains, a lot of fog
Third row: bright brown plateaus, not a single bit of fog at all

Since the foreground sky texture (the one from Knee-Deep in the Dead) is foggy and the background sky texture (the one from Hexen) isn't, it just looks ridiculous. It might work better with the other way around, but I wouldn't bet on it either.

It also doesn't help that the clouds behind the mountains are unaffected by the brightly-colored fog on the mountains themselves.

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