I think you could remove it as there's no point in keeping it anymore.
Well I would place True Grit on the Map11 slot as it kind of has a death exit which I never deleted (map had a spam bfg in it's earlier incantation)
Well the candidates for first 4 maps would be
Most likely the early maps will consist of my maps, Cashews and Boomtown and any other reasonably short maps which I can't remember.
3 Island Of Mystery
In that order, IMO. While I can't say that I find map I chose for slot 1 to be perfect, it's the closest to worthy starter maps out of submissions. Only some sort of slight overhaul could make me 100% accept it as starter. The tiny hallways just don't offer enviroment for slaughter. Widening halls / enhacing encounters would really benefit it, I think. It's not bad, just probably a little average for map slot that should contain something of really high quality.
There's also pure hate which is relatively short, although I have few doubts regarding it. It feels to be done in the same style as warborn, except warborn executes it a little better, I think. If there ends up full main wad, I'd consider it a reject, otherwise it could be either map 4 or 5.
I also considered boomtown as a placeholder for 33-35 section of main wad, along with hard contact and KSP. That way we get more room in main wad and also divide it so no core gameplay differences will be present inside the main section of wad.
Oh, and hopefully some replacement for last silly box with 2 cybs in cashews will happen. DeathTrueEggDude apparently washed his hands off it.
Well, there's shaitan luck map 30 you could have a look at. And, surprisingly, there's still no max of it. With those spawned monsters and confused HUD, there's almost no certain way to be sure that max is valid.
I think Trifling, Stitch, Cashews, Fortress of Damnation would make good early maps (of the ones I've played). MAP01 is a pretty important slot, were there any maps specifically designed for it?
also any opinions on an IoS ending for map30? I'm not sure how uv-maxes work with those, surely you can't be expected to kill the spawns... I think it may be better off without it.
Also, I didn't consider stitch as a part of main wad, so if it makes it in in current form, then it could also fit 1-5 part of wad. I'd much more prefer boxv2 to be in because it, simply said, offers much more fun to be had, also from coop point of view.