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Thanks for the encouragement TimeOfDeath! I'm working on it, and I hope to come up with some sick slaughters for UAC Ultra 2 when I get around to it!
But yes, I was actually thinking of creating a unique texture pack for Slaughterfest 20xx for all the slaughtermappers to use. I was thinking at first just BTSXing it and making an entire texture pack to use exclusively, but I think that could put a hamper on people's individual styles.
But I feel as though Slaughterfest deserves it's own visual identity beyond the sheer monster quantity, and I feel like Community Chest 4 and Gothic Deathmatches textures aren't making it look as distinguished as it should.
I've been kinda bouncing some ideas around in my head. Most of the maps aren't super visually compelling (for good reason) so naturally you'd need textures that can easily be slapped anywhere and are easy to use. I think you guys need big textures more than anything else, but of course some simple details and stuff too, with large decorative centerpieces (kinda like that huge mural in the cathedral of Deus Vult MAP03)
I was wondering what kind of unique themes you guys would like to work with. A lot of the maps say to me "This is the end of your Doom journey" so I'm thinking some really deep disturbing "Adrian Carmack x 100" stuff. Human landfills, Stretched out skin, evil symbols, crucified people, impaled people, tortured demons, blood splattered walls, entrails on the floor, etc.
I can tell you guys like gothic/quake/grungey castles too, so I'll definitely work on some dirty bloodstained bricks, decorative borders, etc. I'll try to sketch out some demonic faces too to use as marbleface textures and statues and stuff. Some new Gothic Deathmatches looking stuff could help too. Inverted crosses, dead plants, metal spikes, window frames, scratched up wood,
Given the orthogonal design of most of the maps, I also think it would be cool to have some Burning City themes. Barbed wire, chainlink fences, big bricks, demonic writing, smashed windows, maybe an animating window texture with fire behind it. I'll have to think more about it though.
Although I'm a fan of these styles in particular (They match a lot of deathmetal album art that I like) I don't want to isolate people by only making melancholic dark grays and brown looking textures though. I'll make some more colorful themes too. I just want to complement your level designs the best I can.
What other unique texture themes would you guys like to incorporate in your maps? I think Egypt/Desert would be a winner. I also think you guys might like some new Jungle/GardenBase textures too. What else do you guys want? Space Stations? Arctic Tundra? Tropical Vacation? Don't be afraid to share your outlandish ideas. (I don't know if you guys actually feel this way but) I don't want you guys to feel like the designs of your maps are being hindered by your lack of textures catered to the styles of the map you guys choose to create. I think your slaughter maps deserve a nice and unique art design to support your unique style of gameplay.