Slaughterfest 2012 - NEW Final Final Version is up

TimeOfDeath said:

I thought this was cool as it is. I did a nailed3-2 max in 3:31.


Nice demo =)
If the map ends up in the final SF2012 you can name the map "Pure Hate"

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I am very tempted to make something for this, ok I've done 75% of the layout and UV gameplay for the map. If there are still spaces up for grabs that is.

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If you make a map, it's in, this is not a single megawad project, this is a multi-megawad project. Have fun.

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First ever slaughter map made by me :). Probably needs some work on detail and most likely the fights. Also no difficulty settings have not been put in yet, just want to get ultra violence right before making the easier difficulties.
Name - True Grit
The map has quite a bit of inspiration from Alien Vendetta's Map 14 (Overwhelming Odds).
Edit, put the fixed version here, turns out I can break a secret and monsters don't teleport. Hopefully it is fixed with this.
http://www.mediafire.com/?dbtkk7amwfkpazx

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True grit fda
Died many times doing stupid things.
Final time is around 21 mins, got stuck twice and had to suicide.
Map also needs sf2011-tex

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Ancalagon said:

True grit fda
Died many times doing stupid things.
Final time is around 21 mins, got stuck twice and had to suicide.
Map also needs sf2011-tex


Cool, cheers and definite kudos for sticking at it, I've fixed the spots where you got stuck which is no big problem. Looks like I might need to make a few places a little harder ;)

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Heres the next version, any problems found in Ancalagon's FDA have been fixed, some fights have been made harder.
Switch in the red room can be pressed repeatedly
Final switch in blue key room can also be switched repeatedly
Extra arch viles for the yellow key
Couple more monsters after acquiring red key (arch viles and revenants).
Extra monsters added in other places, which will probably make little difference.
Also some little touches on the looks have also been done.
True Grit V.2
http://www.mediafire.com/?u2icv70ofuhn26u

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Hello, I'm new to these forums but I have been map making for doom on and off for a couple of years.
I recently made a few maps and two of them should fit the slaughterfest theme.
They are sorta work in progress but mostly complete, will post updates later.

Both were made with doom builder 2 and tested with zdaemon(also tested with gzdoom but teleporters did not work properly with that),
hopefully they will work for you.

First one I would like to call Lost.

http://www.mediafire.com/?1vn9pvrsdtww2w3

Second one is called Home of the Red, White and Blue.

http://www.mediafire.com/?c7rg68bajjc4zsq

I know textures are boring and i may change them a little later.
Also, currently there are no coop starts or difficulties but I will add that soon.

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Hi elmle,

Welcome. Glad you are interested in this project. I haven't taken a look at your maps yet, but make sure they work in Prboom+, that's what this pack is being made for. Good luck finishing these maps.

-GRB

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I tried elmle's maps in prboom-plus -complevel 9 and they are compatible, except I think they need gameplay edits to be maxable/playable. Lost was playable up to a certain point, then health and ammo were hella low. HotRWB was unplayable almost from the very beginning. Unless elmle can prove otherwise with demos. :)

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I was able to get to the second wave of RWB, but it gets stupid after you open the second room with ammo.

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Alright I tweaked both of the maps a little, added ammo and health for Lost,
changed some monsters and added some invulns for HotRWaB.

Lost :
http://www.mediafire.com/?c4u3m3wrx7ldg6h

HotRWaB :
http://www.mediafire.com/?ksq6w3ez033luk2
In my opinion this one is too easy at the moment.
The only problems are the two rooms with the red and blue keys in them which are quite tricky to survive.

I also tried Slaughterfest 2011 and I got stuck on the second level,
the first level was easy enough but then came the second and I get instakilled no matter what I do :P.

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elmle said:

HotRWaB :
http://www.mediafire.com/?ksq6w3ez033luk2
In my opinion this one is too easy at the moment.
The only problems are the two rooms with the red and blue keys in them which are quite tricky to survive.

I also tried Slaughterfest 2011 and I got stuck on the second level,
the first level was easy enough but then came the second and I get instakilled no matter what I do :P.


Made it past both key rooms but was blasted in the face by a cyber I overlooked from the beginning ):

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Got to the blue door in Lost, but I'm sorry, the fight with chaingunners and all most as many archies in a crate maze just isn't a fun fight IMO, consider changing it. I played more after that and the rest is great.

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General Rainbow Bacon said:

Got to the blue door in Lost, but I'm sorry, the fight with chaingunners and all most as many archies in a crate maze just isn't a fun fight IMO, consider changing it. I played more after that and the rest is great.


When I see these mini spoilers, I prepare myself and tell myself "I'm not going to fall for this one". I died there too.

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General Rainbow Bacon said:

the blue door in Lost

Now there is only one archvile in there, removed the cyber because he only gets stuck in that room, added som revenants instead.

Started adding some eyecandy to HRWB.

I'm also experiencing some glitch with prboom where monsters start walking through walls at random for no reason,
it may be some setting that isnt right, I installed it two days ago and I have never used it before so I don't know.

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elmle - I'm assuming that's because an intercepts overflow occurs. In prboom-plus.cfg or glboom-plus.cfg set the "default compatibility level" to 9. Or, you can make a .bat file like this:

prboom-plus -file Lost.wad -skill 4 -warp 1 -complevel 9

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Ah, just spotted a massive error by me, I managed to delete the soulspheres in the final room, So I fixed that, there's just 1 for uv along with a mega armour.
BTW did anyone actually beat the map even with that act of stupidity?
http://www.mediafire.com/?fzmixr1sr55o516

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TimeOfDeath said:

Can you guess what KSP stands for?


My only guess was spiral and space invader but they both start with s. And I searched for images of space invaders and they don't look like that anyway.

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Thanks TimeOfDeath for pointing me towards the cfg, I haven't gotten any glitches since I changed complevel to 9.

Major detail update for HotRWaB! (the file got 600kb larger)
Also, secrets!

http://www.mediafire.com/?38b04iixiik4dvt

I haven't done much to Lost, I only remember editing inside the blue keys door, sorta feel like im done with that map.

http://www.mediafire.com/?3sg40etboq93b8t

Started working on a new level but I haven't gotten very far, so uploading it is kinda pointless at the moment.

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What I really like about Lost is how the battling isn't constant and there are quiet puzzles as well as slaughter. Make more maps like that :)

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Are there spots still open for this?

Since I fucked my CC4 map due to the very confusing times, my map tester being banned, and my being even further rushed, I might just work for this one if I find the time.

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KiiiYiiiKiiiA said:

An old map I made several years ago. Touched it up a bit, here it is. See what you guys think.

Map 07, Boom.


Little late, but here, a demo. It's not max nor FDA. I think it was really neat up to BFG. I would probably go as far as to simply remove BFG entirely (in UV), as it was imo perfectly doable without it considering the really generous ammo and powerups and I felt it doesn't have the casual BFG spam nature. Also needs to add up difficulty a bit during last encounters, cacos + spiders just can't do much of a threat alone. Invulnerabilities felt also unnecessary.

http://filesmelt.com/dl/kyka07-j4.zip

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heh, I ran out of cells when I played it before, but whatevs. Btw, at least one secret couldn't be triggered cuz the sector was too small to step on.

Cool to see more interested mappers! Btw BloodyAcid, startanarena link worked for me?

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