Reinchards high resolution textures and sprites - demo available

No, I noticed that too.
Here's new version:


Nomad: I know, that version of step1 is terrible.

DooM_RO: Sorry, I forgot to answer before. So I don't think that high resolution textures make more squareness feeling in game. This is issue of resolution itself. Most people who use the limit-removing ports probably plays in resolution higher then original 320x200. About the levels which can be made especially for this texture pack - I don't know, maybe if someone else are interest, but I don't have much time.

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It looks great!Keep up the good work. I have another question: Since Doom 4 is probably coming out in 2013-2014, will you give us permission to use these textures for Doom 4 and 3 maps? If so, then the 3D meshes would also come in handy!

About the levels: I understand that you don't have time but how about starting a thread for potential mappers in the WADs section?

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Reinchard666 said:

Here's new version:

Much better. :)

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Great METAL1.

I have noticed something about BROWN144 during a run-through of E1M4.
The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course).
Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle)

(Don't mind the flashing lights. That's due to QEffects Bloom plugin)

BTW I made a color corrected version of STONE. (no light pink streaks)

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Thanks, I use the new stone as a official version. Brown textures need some correct, thanks for tip.

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The reflection effects on FLOOR5_1 look pretty crappy you should re-do that or touch it up.

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Flynn Taggart said:

Great METAL1.

I have noticed something about BROWN144 during a run-through of E1M4.
The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course).
Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle)

(Don't mind the flashing lights. That's due to QEffects Bloom plugin)

BTW I made a color corrected version of STONE. (no light pink streaks)


That plugin is for Jdoom or GZDoom? Where I can find it?

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Sorry for useless bump, but just curious if there's been any new stuff lately!

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Currently I'm not working on anything new (I have a break and I'm working on some 3d project). Most of my textures is now in dhtp. I plan to return to the project for about two months.

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That's great news to hear you haven't given up on this. I am looking forward to more of your work in the new year.

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Today I'm start working on panel textures. Here is work versions of Panel4 and Panel5 (not tiled):



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I like the way the picture looks like it was painted on a canvas.

Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor)

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Mr. Chris said:

I like the way the picture looks like it was painted on a canvas.

Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor)

You can just extract them to the same folders as zdoom.

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I may be wrong. But the Panel texture with the painting looks brighter than the regular Panel texture. Might cause some inconsistency.

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They are that same. This is only work version and I need to fine-tune a few things. Here's new Panel5:



and Panel1:



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Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly.

The green in the PANEL1 looks a bit vibrant to me. It also looks like the panel frames are a bit big when compared to the original in the shrunken down version.

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Enjay said:

Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly.

I agree with that. I hate to offer any criticism, even productive since the textures are so amazing already. A bit of aging/weathering is good but I'd like to see the painting. Also, with the canvas filter, it looks like the painting is the size of a postage stamp. As neat as the effect is, I think making it to scale would make the effect invisible.

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I will try to do something with this picture. I have some ideas, but I don't know if I can do this properly. The first thing that should be clarified is what exactly is on that picture? Some time ago I think there is some kind of greek god, but when I saw shield on his arm I realize that must be knight in armor. But then I look at colors and green stains and now I think ther is a stone statue. Maybe someone from the community can paint this?
In meantime I'm working on Panbook. Wood color is not finished, colors of books that same. This is what I have for now:




And 3d view:

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I'm pretty sure someone posted the reference art for that picture before.

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