E3M2 (Continuous) – Kills – 99, Items – 85, Secret – 33. Time 24:05. End Health – 55, Armor 68. Death Count – 4
E3M2 (Pistol Start) – Kills – 96, Items – 85, Secret – 33. Time 19:18. End Health – 86, Armor 37. Death Count – 1
Sorry I’m a bit late with this. I suffered Pollen Narcolepsy last night, plus I did a lot of yapping about my RoC Map09. ;D
On to yours. As expected, I did better on pistol start than continuous play.
The map itself is very nicely constructed, the visual highlight for me being the room with the Firestick platforms. I also liked all the FirewalA detailing. Overall a very good-looking map, but then, I’m a sucker for the Gstone/Marb look.
I should also mention that I loved the music track.
Once again you go for the meat lover’s game with a shit-ton of Pinkies, Spectres, and my favorite . . . Barons. As we all know, I love the hitscanner game. I don’t hate the meat game, but my preference should be kept in mind as the context behind all my gameplay comments. First comment being that, yes, it was sloggy for yours truly thanks to the 13 Barons on UV, and the diabolical use of Pinkies and Spectres who effectively served as a meat shield for the big, goat-legged bastards. ;D
Very nice start to this one. Loved the Sergeant trap. On continuous, it worked better for me to race up to the Imp platform after grabbing the shotgun, then plinking the Sergeants by shooting through the columns. I died once in this section. On pistol start, it worked better to grab the shotgun and backtrack, because I had enough health to take a hit or two. It was easier to kill the Sergeants by corner abuse from the start area. Used less shells that way.
The turreted Baron in the courtyard was a real pain at this point in the game, as I had to keep an eye on him while killing everything else, and then I had to waste a bunch of ammo killing him before I could safely proceed.
It was a nice, hectic fight in the red key area. This was my favorite part of the map because it had that insane trap. My only death on pistol start occurred here, whereas I died 3 times on continuous because I was never able to push my health up to a safe level, thus it was hard to survive long enough to get the Zerk. Life got better after I found the Zerk, but it was hard to find punching opportunities against the Pinkies with Lost Souls and Caco fireballs flying around. I mostly used bullets and shells in this area. But it really was a fucking cool trap. I loved this fight, to be honest. This is what Doom is all about to me, sheer panic. ;D
After this it was time to manage the Barons guarding the red key. I did much better on pistol start because I coaxed them both down to the lower level, then ran past them and into the courtyard. The last thing I wanted to do was waste ammo on them. You probably punch them out, but that’s not in my skill set, so for me it was a pure slog dealing with them.
After some trivial combat with Cacos in the courtyard, we come to the fight I didn’t like so much.
The Firestick room beyond the red door was Meat Hell for me. I spent a ton of time trying to dodge around Pinkies, Spectres and Barons. I wanted to punch the Pinkies and Spectres, but with Baron slime in the air, it was too risky. On top of that, in a map with a low hitscanner count, the ones you did use were often very effectively placed, like the shotgunners on the upper platforms. They were the main threat in this room. On continuous, I learned a bit late that I could race up there and blast them, rather important since they almost killed me. I was blasted down to 12% before I got lucky and a Baron took out the last Sergeant. I still died one last time in there when I dodged into a Pinkie and was hemmed in, then slimed by a Baron. On pistol start I raced right up to the platform, but was kinda stuck up there for awhile as I looked for opportunities to punch Pinkies when the Barons weren’t close. And then your trickling teleport monsters kept bringing more meat, along with the occasional deadly Sergeant.
Basically, this seemed to go on and on forever. Even with the rocket launcher. I kept jumping down to rocket a Baron, only to have some damned Pinkie get in the way. I kept racing down the stairs to punch Pinkies, only to have some damned Baron lumber up and fling slime, managing to miss Pinkies every time, so I had no luck at the infighting game. Eventually, I did manage to punch enough Pinkies to death to start letting fly with rockets and shells, but it took a long, long time. With more ammo, I could have played more aggressively, but these maps are quite stingy, so I had to hoard my rockets and shells, and as a result it wasn’t too exciting. The Barons were not actually dangerous, they just kept blocking me from doing things I wanted to do.
In the end, on pistol start, I got shitty luck again because the Barons I’d lured to the lower level of the Big Trap Area managed to emerge just as I was going for the exit, and I had to kill them both, leaving me very low on shells and rockets, with a Baron, Lost Souls, and Imps inside the exit area. I was able to run past them all, though, so I was happy.
The only secret I found was the chaingun. Too bad I didn’t get the PG, it would have made a huge difference. Now, while I chuckle at the thought of how you managed to miss the rocket launcher secret with its great big texture offset in Map09 of RoC, you must laugh at me missing the one green firestick in a room of red firesticks, that would have led me to the PG. I’ll have to set my Secret Radar to cannonball, and keep my eyes peeled for this kinda thing.
Final thoughts are that this is a map that seems geared for Baron punchers. It’s a sloggy go for those of us who aren’t Tysons, though if I’d been luckier and more observant snd gotten the PG, I coulda shaved 5 or 6 minutes from my time, because I would’ve wasted ammo on the Pinkies. I saw no flaws and every switch I encountered worked. Good map.