Zone F - Vanilla 4-Player COOP(Pro) (Survival(1 Life))

Phml wanted to point out that you have, as many people do, probably tested your wad only in ZDoom based port and used some "ZDoomisms" (ZDoom typical design/structure choices) that make the wad impossible to play in vanilla, even though it is in vanilla format.


Aye. I didn't really want to be anal about this, recording a FDA on a co-op wad as a solo player just seemed like a fun idea. For what it's worth, at a quick glance map01 ran fine in PrBoom+ after nuking the PNAMES and TEXTURE1 entries entirely (but of course, with a lot of HOMs). I made a half-hearted attempt at fixing it myself, but many textures are multipatches (so you can't simply delete the lumps, create new ones from Doom2 and add the patches). Google says - well, Google points to Enjay who says - DeepSea and WinTex can merge TEXTURE1 lumps efficiently, but I'm too dumb and/or lazy to use either program.

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Phml said:

Aye. I didn't really want to be anal about this, recording a FDA on a co-op wad as a solo player just seemed like a fun idea. For what it's worth, at a quick glance map01 ran fine in PrBoom+ after nuking the PNAMES and TEXTURE1 entries entirely (but of course, with a lot of HOMs). I made a half-hearted attempt at fixing it myself, but many textures are multipatches (so you can't simply delete the lumps, create new ones from Doom2 and add the patches). Google says - well, Google points to Enjay who says - DeepSea and WinTex can merge TEXTURE1 lumps efficiently, but I'm too dumb and/or lazy to use either program.


Wow, thank you for whatever time you spent on fixing my wad. I feel bad about my previous response; and I really appreciate you taking an interest in my project and looking into my issues.

I wish I could make this work for you (support vanilla engines), but I just can't find the time/energy to do so right now.

I hope you're willing to play a modern engine and give this a serious play-through though.

Thanks again.

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