Post your first map (or remake it from memory)

I thought it would be interesting if people showed their very first maps. Come on, post your square room with 1000 cyberdemons! ;)

I made my first map in 2007 using Linux editor Yadex. Sadly I don't have it anymore but here is a recreation of it, which I think is very close to the original. Download.

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First ever version of drown in blood map01 from 2004: die-test2.wad (needs inf ammo)

I tried mapping in the late 90's and early 2000's but it was way too complicated and I couldn't understand it. Then in 2004 I downloaded doom builder and read through Dr. Sleep's doom builder guide and finally started to understand and could at least make a sector.

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First published map(s) - I have an older one or two but I can't remember where they were, and were for ultimate doom anyway. I'm not sure why I thought naming that was a good idea. You can kinda tell my tendency for slaughter maps started pretty early by the end of map2.

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The 1st map of Rebirth ia an almost exact replication of the very first map I made. Unfortunately I lost the original along with 5 other maps in a HD crash :(

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Noob project =P

It had turned into a series, all five wads (which stretched from 2006 to 2008) pretty much being a time capsule indicating little things I learned along the way.

Also something few people probably know (or care about), is that I actually remade my first map as map 2 of hyfrag or hybrid.wad, which is why it is called "return to origin".

The original (2006):
http://i132.photobucket.com/albums/q17/Kassman_01/FirstMap.png

The remake (2008):
http://i132.photobucket.com/albums/q17/Kassman_01/LaterMap.png

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Lost long ago. I suppose I could rebuild it, it was called pools.wad and it was awful. A few of my oldest surviving wads are already on the archive, from 1996.

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Meh. Don't remember my first map. I remember my second map though. Wish I didn't.

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Mine is long lost in the deep abysses of Hell and it should indeed remain in there.

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Use3D said:

A few of my oldest surviving wads are already on the archive, from 1996.

I played Hell Pit a couple months ago commented "awesome map".

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Haha thanks, that map made me the king of my highschool nerd fiefdom for a time.

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Basically the only attempt to do something serious was some sort of holy hell inspired thingie which I never had motivation to work on and left it after doing 2 rooms. It's hard to do something with imagination level of absolute zero. Maybe someday.

http://filesmelt.com/dl/holyhelltribute.wad

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I can't even remember my first map, or my second. I can remember some old maps I did, but they definitely were not the first or the second. My first attempts were probably a few rooms with a few monsters in them. Back then I had many failed attempts which were deleted soon after building them. I do remember an old map I did when I was getting a bit more experienced with mapping. I could try to rebuild that since I still remember the most important bits. It was the first map I made that offered some gameplay fun.

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http://mekworx.the-powerhouse.net/salamandastron/

This was my 3rd or 4th map I made after a couple of years messing with Doom Builder in my spare time. It's the oldest finished map I still have. I lost all of the other maps although I still have the hard drive where they once were. I would like to try and recover them somehow but I don't really know where to start. I think the other maps were way more interesting (not better, just interesting :P) and I really wish I still had them.

I've thought about remaking that map in some grand fashion. Maybe for Supplice or something. I don't think I have enough memory of the other maps to remake them to their fullest.

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I remember my first and only two maps I made. I made them in 1997 in DCK on my parents old Pentium 75 MHz. The first one was a simple test map with one octagonal room and one of each weapon, item and monster placed and an exit switch. The second was a recreation of my parents house. There were no monsters and the only weapons placed was the shotgun and the chainsaw because my parents doesn't have the other weapons. :) However the map didn't run due to vpo. They should still be on my parents old computer together with my other old programming projects and other misc stuff, last time I heard, the HDD was still intact. Maybe I should try and put it on-line someday out of historical interest or what do you think, lol.

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These are my first 8 maps, made in 99-00 with a shareware version of wadauthor. I had a bugfixed version that I made in 2009 or something but it's nowhere to be found on any of my hard drives. I had to fix some small stuff to make this version playable, but there's still some bugs and glitches left.

It's not very good, but it's at least playable.

http://www.mediafire.com/?aapgwrnbhfip166

It's for doom2

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Actually, some really neat looking maps on here.

Alright, never released this one, but here it is. ACIDTEST.WAD:


Port:ZDoom
IWAD:Doom


Download link for anyone interested in trying it out.

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I am super-thankful I don't even have my first WAD to submit here. It was ambitious (an escape from a prison? Fuck yeah!) but ultimately linear-as-hell, every texture was misaligned (plus some very strange choices) and only had working doors -- I didn't know how to tag stuff. It did contain a secret (and also misaligned) teleport because Vanilla Doom made 0-tag teleporters work somehow.

Terrible.

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Map12 of Techwars.

It had TNT Map02's music, but other than that, that is my actual first map. Well, without the "new monsters".

Of course I had some experiments with square rooms and cyberdemons with horrible texturing, but it got lost 2 computers ago.

On another note - Techwars 2 is never coming out. :(

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My first level

Although the timestamp on the wad says 26/11/95, I made this around November/December 1994. The timestamp was changed because I added CWILV00 later on to change the level name on the intermission screen. Back then I had to cut out the letters from the original Doom level names to make an alphabet and then paste them together to make a new name! Fun times....

I had just gotten a shovelware CD called Doom Explosion and I only had the shareware version of Doom (1.2). On the CD was a program called Geoff Allan's DoomEd, which worked in Windows 3.1. It let you modify for the shareware, which of course wasn't allowed even at that time. All I had to do to trick the editor was rename my shareware IWAD from DOOM1.WAD to DOOM.WAD. WadEd used to work on shareware as well, but without the renaming I think.

So you won't find a thousand Cybies here or Cacos or cells or BFGs, not even Beserks, just strictly Episode 1 textures and things, because that's all I had to work with! I didn't even know what those new enemies/items were at that time! Doom was pretty simple then.

Note on gameplay: I made the cardinal sin of putting a key to advance in a secret, so I'll tell you that the secret door is opposite the window south of the yellow key door.

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The first level I ever made (for Doom, because Doom 2 was not yet out) was a dark maze of 64-width corridors, stocked with imps, troopers and the occasional demon. The only weapon was a berserk pack.

I no longer have a copy, though it is probably still on idgames somewhere. Honestly though, you really don't want to play it :)

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DOOMED! :D

You're lucky. My first was the thing that ended up that MAP01 of SHiTWADS, and I guarantee that the only reason it has more than one sector is because two was the minimum. :P

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