long-ass reply in 3, 2, 1...
the deus vult maps i've played are way too obsessively detail-oriented for me. i tend to prefer stuff on the simpler side, that emphasizes a few visually-interesting things instead of a bunch. i'll check out those other ones, though. i agree that "void" style maps are great, that's the kind of stuff i like.
a few wads that come to mind when I think of awesome architecture / atmosphere:
the deus vult wads
I'm also a fan of the 'void' type areas with nice usage of darkness like in that screenshot you posted. Reminds me of a lot of the maps in tom19, like this one:
the same thing has been happening for me too. for years i just wanted to be able to make "nostalgic" style maps, and that's what i was mostly into playing. but i think i've realized that most of that nostalgia is a longing for the sort of feelings i had when first playing Doom, when everything was strange and new. so i'm much interested in trying to evoke that feeling of newness rather than directly imitating the style of the original.
Great post. Downloading this Wonderland WAD now.
I've been thinking along similar lines lately. I'm just about to finish my first real map which, in truth, is pretty aesthetically standard.
About three quarters of the way through it occurred to me how strange it is how I'm striving for realism -- restraining myself, really -- when everything I've been learning about scripting and modding just screams for some reality-shattering, perceptually challenging mind-fuckery.
thanks! i hope so :)
Welcome aboard, by the way. Maybe we can expect a small concept map from you sometime in the future? It sounds like you've got some ideas worth sharing. [:
woo, thanks for all of these! 1995-1997 stuff does seem to be the most up my alley (Requiem is probably my favorite wad i've played so far), because a lot of it emphasizes ideas over sheer detail. i'll give these all a shot.
You could try looking at the period from late 1995 to 1997 for such maps. People tended to be less inhibited then, and there were more surreal maps.
Here are a few links:
looks pretty neat! hope to see more of this
I like to think some of my mapping is maybe, slightly unorthodox.
(Click the thumbnail)
i had heard of Enigma, but i hadn't looked into it yet. looks pretty cool.
Well if you don't mind old maps Enigma by Jim Flynn is really cool. Granted they aren't up to par being 90's maps and all, but the levels are just...funky. In a good way. I especially love those sky teleports; they work especially well with the orange sky texture. I did record playing this episode if you want to catch a preview of what the levels look like: http://www.youtube.com/playlist?list=PL5EFB3249DC948F6F
by the way, i like a lot of your Reverie stuff that i've seen. in particular this area made an impression on me:
thanks, will check it out.
one of the wads with interesting architecture is Hell Ground