Official Eridian Reviews for D2INO
So I've played through each map (except for 2, dunno what to do with .rar) a few times and I have some feedback, a bit more detailed this time than whatever I've given out on previous occasions.
Map01 - Entryway: Processingcontrol
Wow, what a start to the megawad, I can safely say I have never had more fun with the chaingun, and that music...hell yeah! I'm still yet to find that secret area, and constantly being low on bullets, but rarely running out creates a neat sort of tension. Fantastic work. 5/5
Map04 - The Focus: Antroid
Haha, finally a map that fits Between Levels. Ammo may have been slightly tight in places, but I'm finally getting the hang of that lava maze. Those..what are they lockers...add some nice detail to the map. You've created a neat outpost base there Antroid. Well done. 4.9/5
Resurrections: 1 (fuck you chaingunner)
Map05 - The Waste Tunnels: an_mutt
Hehe, just realised there was a berserk pack at the start. Picked that up and still died because I got carried away ^_^
Your architecture is good, and simulates a tunnel very well. I'm glad you added more radiation suits, because not only does it help get through the level, it adds some realism. There wouldn't be just one person working down there, so there would be more than one suit. Now I've discovered the berserk, I'm not going to comment on the ammo shortage, since it makes a much more useful/fun alternative, especially for spectres. Nicely done. 5/5
Resurrections: 3, but then again I probably would resurrect about 5 times on the original, knowing my track record
Map07: Dea- Wait that's not right...
Map13: Downtown - Glenzinho
Well, what can I say? It's definitely a city, no question. I must confess, I can only fail so many times until I yell 'FUCK IT' and type "God" "SV_infiniteammo true" "SV_Fastweapons 2" and "Give berserk"
Hey, it' still fun even like that. A very hard map, although I guess for Map13, you are deep enough in the game now to expect it. Also, I was trying from a pistol start. I like how you annotated each switch to show which pillars it would deal with, and it made for a nice expansive puzzle too. I still found a bit of bug in the caves (I think blockmap, but I don't understand bugs very well so I could very well be wrong), and if I'm totally honest, that's all you can do to improve: Fix it. Fantastic work. 5/5
Map15: Industrial Zone - cannonball
(After 23 minutes of intense fighting, I walk in and through gritted teeth yell CANNONNNNN!!!!!)
Seriously though, this is a map of epic proportions, and I confess again I had to resort to the fist of doom (uberfast berserk fist) and god mode to finish the level, that onslaught with the cyber...damn..
I saw no misalignment in the textures, and spotted the secret exit this time, but with no idea how to get to it. It is a very hard map, although the ammo is well balanced and well placed, as is health. I offer no suggestions for improvement, although maybe the onslaught could be toned back a TINY bit as it borders on being slaughterish. I got caught in a pursuit through the whole city with some Revenant rockets on my back. Tremendous effort. 5/5
P.S. And add a BFG or 2, but you said you are going on to do that.
Map18: The Courtyard - Kongming
Well, it's definitely a courtyard, though I should've played it with SKY2 rather than 1 to see how it will look in the final release. It's a nice map with a good balance of difficulty and ammo. I'm not sure if TWO Arch-viles in the red key onslaught is necessary, but that might be just me. I'm pleased to say I found 7 secrets this time, rather than my usual 2 or 3, including a BFG which was very handy for the onslaught. When I first played this map a couple of weeks ago, I wasn't sure about the music, but I have really got into it now. Very good effort. 4.9/5
Map26: The Abandoned Mines - Olympus
Your layout is fantastic and it couldn't look more like a mine, but I have to say, I did ragequit this a few times because of difficulty (I do take into account it is MAP26 however), and I think some extra health and ammo(shells) wouldn't go amiss. I nearly punched something when I ran round a corner..straight into a cyberdemon. I think the arachnotron by yellow door is stuck, but you have to shoot it anyway, so it's not a MAJOR problem. Very nicely done. 4.9/5
Last edited by Eris Falling on Oct 1 2012 at 20:38