So, I've played roughly a third of this megawad and I feel the need to give some feedback.
I don't want to post a rating over at Idgames until I complete the whole wad, so I thought this thread would be the best place.
Anyway, so far it has been a pretty nice journy and although I'm not through it yet, I dare to say that I already like it better than any of the other CC projects.
Map06, Map08 and Map09 are by far my favortites so far, all incredibly well designed and a lot of fun to play, especially map08 (incidentally I recently made a map called "frosty reception" wich isn't released yet, lol) as I like hunting for secrets and the theme was really cool (no pun intended).
Map09 is truly awesome and is definitely my 2nd favorite so far, the only gripe I have with this map is that the blue key ambush is really unfair IMO and I wonder if anyone survived this without prior knowledge.
I also liked Phobus' maps (03 and 07) mostly for the unique mapping style. Although some people seem to have troubles with map07 in particular, I had no major problems beating this map (I play without mouselook btw). "Three is a charm" would have been much better if the outside areas weren't as dark, but it was fun nonetheless.
Map10 by DutchDevil looks stunning without a doubt and I give extra credit for using mostly vanilla textures, however I think the gameplay really suffers in this map. Way too many teleport traps that get too easy once you know about them and I was asking myself: will it ever end?
The trap after opening the yellow gate in the courtyard also seemed very unfair unless you know what is going to happen. The fight with the Revenants and the Mancubi near the end was really thrilling and entertaining though!
I first had a bad feeling about Map11 as I was very tired when I started this map. However I gave it another try the next day and I have to say I really like this map. Maybe the 6-key setup is a little too much for some people, but personally I enjoy long non-linear maps like this, especially if it doesn't throw tons of enemys in your face and doesn't turn into a slaughter fest. Nice job!
I just stopped playing at map12, because the final(?) battle with all the Revenants, Mancubi and Chaingunners really threw me off and I was tired of reloading a savegame halfway through the map (I usually restrict myself using only one save per map). The level itself is quite nicely done, although a bit monotone in terms of visuals perhaps, but some of the fights are kind of frustrating IMO (I'm looking at you PainElementals >:().
Also another example of teleport-trap abuse in my book and I really hate the fact that several passages, necessary to complete the map, are completely hidden from the automap. What's the reason behind that?
I also found myself being out of ammo a few times and although there seem to be enough stuff laying around, I think it could have been placed better, because a lot of times the path back is blocked when a battle occurs, making all that ammo that you would need to survive that fight inaccessible.
Btw, I play every map from pistol-start, in case you're wondering.
Anyway, I'm looking forward to continue playing the wad... I'll be back with more feedback :)