Dragonsbrethren Posted August 25, 2012 Gez said:Plus the Urban Brawl guy keeps stealing his computer, forcing him to recreate the whole mod from scratch every time. Ha, I had completely forgotten about that. I really need to replay Urban Brawl one of these days. 0 Share this post Link to post
Acid Posted August 25, 2012 Gez said:Plus the Urban Brawl guy keeps stealing his computer, forcing him to recreate the whole mod from scratch every time. The fact that Mordeth bothers shelling out the money needed for a new rig is commendable already. 0 Share this post Link to post
kmxexii Posted August 25, 2012 Memfis said:What the hell? Does he really need to use every possible new feature? Or is it because of incompatibilities between old and new versions of EE? Actually one of the major points of EE is backwards compatibility, isn't it? 0 Share this post Link to post
DeathevokatioN Posted August 25, 2012 Would be cool to get an update on Mordeth from the man himself. Hope he hasn't given up on it. :p 0 Share this post Link to post
esselfortium Posted August 25, 2012 I don't think Mordeth's delays are due to compatibility issues. A couple years ago, I believe he restarted on the maps to design new three-dimensional layouts with linked portals in mind. 0 Share this post Link to post
Mordeth Posted August 30, 2012 DeathevokatioN said: Would be cool to get an update on Mordeth from the man himself. Who dares summon me..?! Yes, I'm still working on it. And yes, all maps got redesigned with linked portals in mind. 0 Share this post Link to post
Gez Posted August 30, 2012 kmxexii said:Actually one of the major points of EE is backwards compatibility, isn't it? With vanilla and Boom, yeah. Quasar wanted to have vanilla demo playback working perfectly. With older versions of EE, however, no. There's no backward compatibility guaranteed at all. A few examples:FraggleScript. Removed. That means that for example, this EE mod cannot be played anymore. Small. Also removed. Eternity TC actors/codepointers. Mostly removed, though some remain. Using them is not advised since they will probably end up removed too. 0 Share this post Link to post
printz Posted August 30, 2012 Gez said:FraggleScript. Removed. That means that for example, this EE mod cannot be played anymore. Huh? :o Is it in limbo, or does GZDoom recognize it? I assume it does, since by that time Eternity was basically MBF + FraggleScript. GZDoom knows both MBF and FraggleScript. 0 Share this post Link to post
Gez Posted August 30, 2012 printz said:Huh? :o Is it in limbo, or does GZDoom recognize it? I assume it does, since by that time Eternity was basically MBF + FraggleScript. GZDoom knows both MBF and FraggleScript. Doesn't work right in GZDoom; since Graf concentrated on Legacy compatibility more than on EE compatibility. You're better off using the Legacy edition of the same mod in [G]ZDoom. Or Legacy. 0 Share this post Link to post
kmxexii Posted August 31, 2012 Gez said:With vanilla and Boom, yeah. Quasar wanted to have vanilla demo playback working perfectly. With older versions of EE, however, no. There's no backward compatibility guaranteed at all. A few examples:FraggleScript. Removed. That means that for example, this EE mod cannot be played anymore. Small. Also removed. Eternity TC actors/codepointers. Mostly removed, though some remain. Using them is not advised since they will probably end up removed too. Oh, hey, thanks for the info. 0 Share this post Link to post
pcorf Posted August 31, 2012 WildWeasel said:damn it, when is doom millenium coming out It will never be released. It was cancelled because they could not find a replacement programmer. 0 Share this post Link to post
printz Posted August 31, 2012 Unless you're making jokes, do you mean that they wanted to make their own custom version of Eternity (or whatever) to power their features? Well, just to let you know, here is what happens to executables that are not DOS and are too old: They will not execute. So even if it did not get canceled, it would just get obsolete. 0 Share this post Link to post
Mordeth Posted August 31, 2012 Doom Millennium, as far as I know, is not cancelled but still worked on sporadically. They're using Eternity. 0 Share this post Link to post