First off, I think I've pored over this map long enough. Finally did difficulty changes - UV is suitably intense, HNTR is easier (although I dunno how much easier), HMP should be somewhere in-between. The column trap in the blue room moves faster on higher difficulties, which should be good for anyone who's trying to speedrun it (although since it takes me a good 40 minutes to run through, ignoring secrets, I dunno what an actual speedrun of this would look like - I'll be impressed if anyone's stubborn enough to see one through).
Have at it here, and don't hesitate to tell me if I missed anything, minor or major.
As for Anarchy.wad, I gave it a brief whirl in GZDoom last night (HMP, I think). Seemed okay; thought it could use some more health pickups, although since there's a Megasphere in the final room, it might be okay as a simple endurance run. Also thought it could use some armor, until I'd basically finished the map and went secret hunting and saw that blue armor I missed.
Only have a few niggling concerns: the computer texture at the far end of the Archvile's ambush corridor is somewhat misaligned, and then to the right of me, where the blue key door is, the little triangular structures jutting out show up as yellow instead of red - obviously because they're actually a zero-height sector instead of being one-sided walls, but you might want to mark them as Secret to obfuscate that.
Finally, I do have an idea for TITLEPIC/INTERPIC/BOSSBACK et al... still brewing it, though. I decided to sequence my own MIDI of the music I was thinking of in question instead of modifying somebody else's, and that's gonna take a bit. (However, I did hint at it in the screenshot thread...)