The Monitor Posted November 11, 2012 I decided a few months ago to make a Half-Life based wad. Using resources from Paranoia.wad, I present to you, Reissues! I hope you like the way this looks, as I may decide to continue this. Screenie 1: http://i49.tinypic.com/2yn2hc0.png Ventilation shafts. Screenie 2: http://i49.tinypic.com/2wm2fyq.png I present to you, invisible imps! Screenie 3: http://i49.tinypic.com/2i6jg3n.png An outside area, note the fog and dead flying imps. Anyway, I am working on MAP02, and hope you like this. EDIT: I forgot to mention this, but I would like some constructive criticism (in other words, I want you to tell me how to improve this). VERY IMPORTANT! Since construction on this is slow, I've put Reissues on hold until I can get back to work on it. 0 Share this post Link to post
Pottus Posted November 11, 2012 Looks pretty nice, although one suggestion would be to improve the rock enclosure in the last screen shot it looks flimsy/flat. 0 Share this post Link to post
The Monitor Posted November 11, 2012 How should I fix that? Add a little variety with some more sectors, or add some slopes? That wouldn't be hard. EDIT: To the two guys underneath this post, thank you for your suggestions, I think I'll try each solution to see which looks best. 0 Share this post Link to post
Acid Posted November 11, 2012 As of now, it seems that your rocks mysteriously vanish into the horizon. Try this little thing Memfis posted in another thread. This Or this Also, try adding more sectors, to give a "bunch of rocks" type of look. 0 Share this post Link to post
Pottus Posted November 11, 2012 I think there is a lot of solutions, mainly some depth and height variation slopes are not mandatory but a possibility as well, as long the flimsy flat feel is worked out your on the right track. 0 Share this post Link to post
The Monitor Posted November 11, 2012 Alrighty, guys, I've improved on that one area, if you like it, then I will do the same with the others. Anyway, here's what I have: http://i50.tinypic.com/fwkhzt.png And another: http://i49.tinypic.com/nw0oht.png So, that's what I did. 0 Share this post Link to post
Gez Posted November 11, 2012 You should look into using colored skyfog so that the sky looks like it actually belongs in the scene. 0 Share this post Link to post
The Monitor Posted November 11, 2012 Okay, sounds good, Gez, how would I set the color of skyfog to a reddish tint? I will post a new screenshot when I get it done. EDIT: About the texture alignment, I do use auto-align textures, since I use DB2. Thanks for the advice, though. EDIT 2:I also forgot to realign the textures when I first put the new rock sectors there, so here's a new screenshot. http://i46.tinypic.com/161gwol_th.png Sorry that it's in 1024x768, I forgot to set my resolution to 640x480. EDIT 3:Since for whatever reason, GZDoom didn't like the "skyfog" thing in MAPINFO, I removed the fog altogether. I guess it will matter very little to anyone. 0 Share this post Link to post
Pottus Posted November 11, 2012 Just one more thing, make sure you set lower-unpegged on all those lines it will align the texture nicely along the Y-alignment. But it is a nice improvement it's not flimsy anymore. 0 Share this post Link to post
The Monitor Posted November 15, 2012 Hey, everyone, a little off-topic, but I cannot for the life of me figure out how I'm to upload any wad to the IDGames archive, can I get a little help here? Thanks! I'll post some more screenshots soon. 0 Share this post Link to post
Searcher Posted November 15, 2012 The Monitor said:Hey, everyone, a little off-topic, but I cannot for the life of me figure out how I'm to upload any wad to the IDGames archive, can I get a little help here? Thanks! I'll post some more screenshots soon. Right here: http://www.doomworld.com/vb/wads-mods/31922-newstuff-and-idgames-faq-read-this/ 0 Share this post Link to post
The Monitor Posted November 18, 2012 Alright, everyone, more screenshots, all in 1024x768. MAP02 starting area. The power room, before the power's on. The power room after the power's on. Start area after the power's on. A vending machine past the red key door. The blue door, next to the red door, any ideas as to what should be behind this? This map is obviously not finished yet, I hope to have it finished by the end of Friday. 0 Share this post Link to post
Grazza Posted November 18, 2012 The Monitor said:Alright, everyone, more screenshots, all in 1024x768.Use thumbnails if posting large images. I've edited them in accordingly. 0 Share this post Link to post
The Monitor Posted November 18, 2012 Grazza said:Use thumbnails if posting large images. I've edited them in accordingly. I thought I did, well, could you tell me how I'm to use thumbnails? Thank you! EDIT: Oops! I was being stupid until I realized that was a link, sorry! 0 Share this post Link to post
Reisal Posted November 24, 2012 This looks a lot better than the Half-Life themed map I did about 13 years ago. 0 Share this post Link to post
The Monitor Posted November 24, 2012 Mr. Chris said:This looks a lot better than the Half-Life themed map I did about 13 years ago. Yeah, I remember that. Frankly, I thought it wasn't too bad. Besides, my wad only has Half-Life weapons and textures, the monsters are all from Doom. So, I can't say mine is a true "Half-Life based" wad. 0 Share this post Link to post
Unholypimpin Posted November 24, 2012 Looks neat, i can see your using some duke3d texture too? These screenshots remind me alot of duke3d which is a good thing. So we can expect some realistic looking tech base maps in this wad as well as some yummy looking city maps???? 0 Share this post Link to post
The Monitor Posted November 24, 2012 *Groan* To EVERY visitor, please refer to my first post here. Construction on Reissues has been slowed due to school and other things. So, I may not update this for a while. 0 Share this post Link to post