I made this map in 3 days in a "Doom tennis match" with Plut. It worked like this: he made a few areas, sent the wad to me, I edited them and added some more, then sent him the wad back. This is what we got after a few "rounds": Suteni.wad (Doom 2, map01, limit removing).

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You getting pretty good at churning out a map quick good job memfis.

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very nice, would have posted an fda but managed to get snipped every time and gave up after a load of stupid fails. Me using a berserk fist is not pretty. Fairly straightforward though that archie is a bit harsh near the beginning, not to say that I didn't like that ;)

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That was pretty good. I love the music and the textures used in this map. You guys should team up more often.

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Lizardcommando said:

That was pretty good. I love the music and the textures used in this map. You guys should team up more often.


Ya they could build 3 megawads a year at this rate lol

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That was pretty fun, here's a demo. I wander around like an idiot for a bit, and eventually die in the cyber room after having no idea what was going on -.-

I like the vibrant greens/blues and avant-garde scenery, some of the reds clash a little bit. gameplay was fun, didn't realize until a bit on how extremely non-linear it was, I kept waiting for an early AV after reading cb's post and eventually found him asleep in a cave :)

also, interesting idea passing a map back and forth like that

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Memfis said:

heh j4rio, at 1:51 you got hit by the weakest revenant ever (6 damage, which is impossible according to the wiki btw)

6 hp by a punch is perfectly possible. And yes, the encyclopedic info is wrong, should be 6-60 instead of 8-64.

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I wonder where did you get the correct figure then? I always relied on doomwiki for that sort of stuff.

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George Bell was very accurate, considering the time he compiled his figures. Some info has been updated, as for example Shotgun Max damage is 100.

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