Okay guy, Mr. K. is back!
At the moment, I have enough enthusiasm again to create things, etc.! Also, because screenshots were very low-res (since they were made in Chocolate Doom), I decided to make a way stonger eyecandy than ever! With GZDoom!
MAP03: The Parking House, main building exterior
This map is gonna be a semi-remake of Katamori 1024 MAP04: No Parking. I still think that that map is better, I hope this map can reach a similar quality.
MAP04: System Shop, entrance
Inspired by cyberpunk, this map is gonna be a semi-peaceful fusion of mall, shpiing centre and UAC base. At least, I hope.
MAP06: Nukage Collector, road to the exit
It has an already finished prequel, but that was added to Doomworld Mega Project. So, here's the bigger sequel!
MAP11: Nukepolis, exterior
The fusion of two nuke-ish maps, inspired my Mr. Paddock and Lainos, supported with Guns'n'Roses music. The biggest map of ep1.
MAP12: Mining Tower, the tower and the starting base
Inspired by Eternal. Not much else to say. Grid 32 rule is used. Just for fun.
MAP13: Mountain Heliport, the final destination
It was the prototype of the "kill a Cyberdemon in a heliport!" concept. I already made a map for it into 5 Rooms of Doom community project, but the prototype still lives!
MAP14: Valley of Shadows, beginning area
A map, based on Metallica's song "The Call of Ktulu". The best Metallica song ever, so it needs a freakin' map implementation!
MAP24: The Fallen Stand, beginning area
Just another map that was finished previously.
MAP26: The Stephouse, entrance
Who dares to enter into the dark stepways?! a.k.a I hope I can make a perfect horror level for vanilla Doom.
A bonus video for this map:
MAP30: Persepolis, main gate
The final act, based on Iron Maiden's "Alexander The Great", which is the last song of album "Somewhere in Time" - and also the last level of the "Somewhere in Time" WAD. Or the last song. Or, whatever.
Feel free to tell your opinion! =)
Last edited by Katamori on Jun 3 2013 at 01:10