To me, it looks like you've kept the same idea as me, but you're doing it better ;) Can I have MAP30 yet? :D
STOP QUOTING IMAGES, DUMBASS
Made a (humble) start. Apart from laundry and taking out the trash, this is all I plan to do today. Not using chocorenderlimits, I started with vanilla mapping (and working around VPO), I can do this. ;)
Looks like Joe-Ilya got Xasered too. While I agree with printz that the Xaser's comment was slightly harsh, it does help a hell of a lot if you know about visplane and drawseg limits. Otherwise, you will do what Joe-ilya has done, and break them unknowingly, and then you have the same thing as what Joseph Lord had, 8 versions trying to make the map within vanilla limits.
The difference is however, that Joseph Lord had created a pretty good map to begin with. I must confess I haven't played the compatible version, but MAP20 just doesn't fit the standards we're trying for here. I would agree with PC, that working on solo mapping projects could help a lot.
I also didn't make anything original before this project. All I did was a Knee-Deep in the Dead conversion for DN3D back in July, which I was gonna release last night but it seems bugged to fuck for some reason.
I was lucky though, Dead Simple hadn't been claimed, probably because everyone else was above that standard.
Check out the original thread, around page 10 or something, I put up V3.0.0 of the map, and look at the feedback ;)
It does prove that with enough work, a map can be made into something pretty cool (I hope?!) but the current version of MAP07 is like the twentieth sodding update, 3 of which were major layout alterations, and it's a very small map, as opposed to MAP20 which is medium sized.
I didn't say this originally, because I hoped someone else would (thanks PC), but it would be a lot easier for everyone, including the author, if the current MAP20 was just removed, and it was given to a more experienced mapper.
Anyway, rambling over.