ah, i'm feeling really embarrassed about being credited as being involved in the project. i'm sorry guys. (kotaku post is here btw):
the RPS one was probably more accurate because RPS is generally a better website. i'm somewhat involved in the indie game scene and have several friends in common with the writer of that one, so it probably originally got written up for that reason. sites like Kotaku and PC Gamer also constantly post content as part of their model, and stuff with a good headline usually get prioritized. i'm all for more Doom mods getting press, anyway. also you'd be surprised how many people outside the Doom community have heard of the "the way id did" wads. i know i try to hype up cool Doom mod stuff i find on my twitter, anyway.
That article is a bit misinformed in places... D2INO really isn't, for the most part, that graphically impressive (by today's doom mapping standarts, even vanilla, I should clarify), there's map31 that uses new textures and a new monster, and it's not a "doomworld page", but a thread on the forums that has those screenshots of every level.
I liked the RPS thing more. But what's with these articles anyway? Are there such articles for many projects (the DTWiDs would deserve one each IMO, and many, many more)? Or does our actually stand out in some bizarre way?
re: Marcaek, i guess i'd say there are things that a lot of people in the Doom community consider 'bad design' that i'd disagree with. sometimes i feel like people prioritize a sort of polish or professionalism over creativity or trying something different, which is not the only way to design a map. and i'm not disagreeing that D2INO couldn't be a lot stronger, or that it's not inconsistent. but i kind of appreciate Map 07's absurd length, even if it does drag down the pacing. and i like Map 09 in general, but i like big exploratory maps. i like things that subvert expectations or try something different, i guess, even if they are a bit rough around the edges.
it's a valid point that people should take criticism to improve, and i agree, but sometimes i feel like it falls into a "you're not approved by us" mentality. i didn't have a lot invested in this project, so it's not killing me that this project had a mixed reception. but i've been in a lot of online communities in the past where the more popular members bully the newer/more inexperienced ones, so i guess i'm more sensitive to it than most people.
anyway, not trying to start a fight here, and there's definitely room for improvement. i appreciate all the different ways people make maps, which is one of the reason i still follow the Doom community after all these years. i guess sometimes i get really annoyed that people can't seem to see the value in things i'm really into (the mod A.L.T. is i guess the prime example of that).
Last edited by ella guro on Jul 29 2014 at 19:21