I meant that the trap either should be made more intense by putting more revs/arachs/viles/demons on the floor, or just spawning mobs in bigger chunks (and quicker), and also putting a little bit of an additional ammo there to compensate probably. In current version one just has to circlestrafe in a pretty empty room, and right when something starts appearing there, the bars are already down, so it's super easy (and quicker) to just run away to come back later with RL. This is useful for speedrunning, but imo it's better to tweak it so that one has to fight/survive a little bit before running out.
Also, what did you mean by this?
Regarding cybs - imo cybs can't really work well when they're put in pits like that. It's hard for mobs from above to reach them and vice versa. I'd try to rework the room so that the area with cybs became a little higher than the middle section. Not just by raising floor, but maybe by adding platforms there (possibly surrounded by lava or whatnot). That way infights are easier to trigger and cybs are more prone to shoot you when you're running anywhere around that room.
EDIT: tried out poop.wad, here's a crappy fda. Deaths near the beginning can be found smeared all over the lmp. So after getting the first part done, i started to play very defensively, eventually finishing in 35min or so. The scariest close call was on the last remaining cyb. I liked the map for intensity, proper max should be quite difficult to do, but very fast though. That said, i wouldn't change shit in this poop map, it's pretty as is imo.
EDIT2: Some sort of fda for templev2. I've actually ragequit in a real first demo attempt and deleted a demo worth of 15min gameplay, but it was basically exactly like this one, except that instead of finishing i died on a last cyb there. About the map though... man, screw this vile. And the goddamn autoaim. The vile just multiplies amount of attempts by 50, and is luckbased. It's not that hard to dodge stuff while killing him, but i chose not to just to see how it would feel like recording a uv-max for this map. Not much fun :p The rest of the map is very nice though, balanced and fast. I actually would like a little bit more revs to teleport in, but not sure if it'll work out as good as i imagine it to be. And ye, i played like an idiot because of being tilted and annoyed by the vile, so it's probably going to be painful to watch :D
Last edited by jongo on Apr 1 2013 at 12:28