:D Yes, you're right. I enter each level with max or close to max on shells and bullets. But the problem of dealing with continuous players is the designer's, not mine. And I am playing on UV, which, as someone on these forums memorably observed, is "For players who want to be murdered." Woe betide the mapper who ignores this. ;) I'm also, as I said, a mediocre player. In part, that's deliberate. By not using the mouse, I make every level a bit more difficult than it is for better players. That way, I don't have to play slaughter maps to have fun. And while I'm not in the market for easy maps per se, some combination of looks, flow, beauty and battle go into my considerations. For example, my favorite mapset of all time is the notoriously easy Fava Beans, but every time I play it -- which is often -- I'm still staggered by the sheer genius of the designs, the fun gameplay, the brilliant secrets. OTOH, another of my all-time Top Ten mapsets is Double Impact, which is far more difficult -- 602 monsters in the glorious E1M7! As you can see, I'm an E1 fanboy, a zealot, even. And it somehow doesn't surprise me that deathmatchers like Sean Birkel, Ralphis and RottKing "get" the essence of E1 so superbly well. I say this as someone who's never played deathmatch. ;)
Demon of the Well said:
Steve, I generally agree with your summation of the action in the WAD thus far, although some of this is assuredly a result of the continuous playstyle you've adopted, to the point where you're probably coming into each map with enough ammo for any given weapon to kill all or most of the new map's entire occupancy twice over.
You did a great job analyzing pcorf's and Kristian's styles. But I have faith in pcorf, as I said. I'm a fan of his, and he's knocked the snot out of me in several maps. And, as it happens, I stand in opposition to the other commentators when it comes to E1M5 . . .
E1M5 - Paul Corfiatis – Kills – 100, Items – 100, Secrets – 80 Time: 33:35, End Health 100, Armor 27
Well, finally! I loved this map. Yes, it has yet another central room leading to all the colored doors, but this time it actually has decent fights and some really cool environments. The map has some nice touches, for example the diagonal hallway in Sector 9 with lighting on the 64 grid for an offset effect. This led to some typically okey-doke traps, no real threat, but it all leads to a nice open nukage/SLADWALL area, which is when I finally recognized the level. However, it’s been long enough since I played it that I forgot almost all the fights and secrets. Almost. ;) For example, I noticed that tunnels could be accessed from the nukage, so I jumped down, grabbed a radsuit, and looked for secrets, but the tunnels only hid the teleporter. So I got back up, got the blue key and killed everything with great ease.
Back at the central area, I decided to let the teleporting monsters get a few shots off on me to drop my health because it's just ridiculous, I’ve left a trail of Medikts and Stimpacks behind me. This was almost a fatal mistake, because beyond the blue door is the coolest part of the map, and some good fights. First, you’re up on a walkway looking through BRNBIGC into a central courtyard with a Soulsphere on a high platform. There should have been more monsters up on the walkway shooting at me, and too many were down below, so I took a lot less damage than I could have. You then go down into a really nice PIPE2 area, where monsters actually shoot at you from cross-connecting corridors. Yeah, some real E1-style architecture. I loved it! This leads to a huge room overlooking the coolest part of the map, a nukage river that goes into tunnels and on the other side a bunch of Imps fireballing you, and it looks really awesome in the latest version of Risen3D. Before you get down there, you trigger a descending-platform trap that opens up behind you. I almost danced a jig over that. Yeah, I took some hits, and Paul is finally trying to hurt me. Sweet!
At this point, I know the game is effectively almost over, because I’ve beaten this map from a pistol-start and I know the Plasma Gun is down there in a super-tricky secret area. But I know how to work the secret and nothing’s gonna stop me from getting that thing. First, you have to kill the flesh wall of Spectres in the river that prevents you from shotgunning all the Imps on the other side. While doing this, an Imp landed a fireball on a barrel right next to me and I was dropped to 45% health. That’s what I meant when I said letting monsters shoot me was almost a fatal mistake. But killing me wasn’t in the cards. I went all the way back to the first outdoor nukage area, grabbed the green armor, got myself back to 100% health, and then got the Backpack and Soulsphere, killed everything and got the Plasma Gun and like 480 cells. The game is over now. There is no way, except possibly in E1M8, that I’m gonna get killed. You had your chance, guys, but it’s all over now. I Am Death Incarnate! I am invincible!!!
Just the same, there’s enough combat, and enough running on nukage, to drop my health and armor quite a lot. I mean, Paul has a Pinkie/Spectre fetish and he really unloads on you here. I wanted 100% kills, so I took the damage in order to achieve that. When I played on a pistol-start, I left the Spectres behind.
From here, you have to grab the red key, which sets off a weak teleport and Imp trap. I shotgunned everything without taking a hit, but it’s the thought that counts. ;D Then there’s a weak trap at the yellow key, and I was thinking, “You’re kidding me, right? I have the Plasma Gun!” I didn't take a hit. So it can be said that the map is anticlimactic after you get the Plasma Gun. Even if you didn’t have it, these traps would still be easy.
The good news here is that this map is pretty damned cool, has 209 monsters to kill on UV, looks great and has fantastic lighting. BTW, the secret I missed was the Blue Armor. Nice job.
Obviously, the other players disagreed with me. I say, look at my numbers. I walked into this at 148% Health and 137% Armor, and left at 100 Health and 27 Armor, and I found the Soulsphere in here. That means there were fights that actually hurt me, for the very first time! To me, that's a win, folks!
Last edited by SteveD on Mar 5 2013 at 00:49