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TMD

MAYhem 2013? More like MARCHem 2014. 3.9.14 realease?!?

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Wow. MAYhem 2012 (Get it here), what I thought to be a one time spur of the moment thing actually got some manner of response!

So, by popular demand, and because exams are a few weeks earlier for me this year...we are doing it again!

Only this time, there was some manner of preparation into planning. Also, I learned how to slade3, so I may very well be doing stuff this time (Thanks again Phobus, for doing pretty much everything!)

But for those of you unfamiliar with last years antics, the goal of MAYhem was to make a boom compatible megawad of decent quality in the course of one month. While the quality of some maps was iffy, and it took a wee bit more than a month, the final product did come to pass, and caught the attention of the DWmegawad club...I guess that makes it a megawad then?? I dunno.

The point is, this time it is going to be bigger, it is going to be better, and it is going to be a more streamlined process, in hopes of making MAYhem become an annual thing. This is where you all come in, as this is a community wad. Mappers, music makers (maybe), titlepic and interpic designers (I'll be your fwiend) are all invited!

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UPDATE: July Fucking 21st
http://speedy.sh/sx6cS/MAYHEM1301.wad

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UPDATE: May 1, 2013

As promised, here are da rules for MAYhem 2013

For this year, the second annual MAYhem, the theme is DOUBLE TROUBLE.
Your objective is to make a single player (coop and DM certainly appreciated, but not required) map that revolves upon one particular rule

You can only use two different monster classes.
(See 1monster, and replace 1 with 2.

Certain sub rules with this, just to make things a bit more clear.

Whoever has map07, your two monsters really should be Arachnotrons and Mancubi.

In keeping with the gold standard of monsterclass limitation, Pain Elementals only count as one monster type. Lost souls that are not spawned by PE's are one monster type. (You can have Pain Elementals and any other class, despite lost souls inevitably appearing as a third class...you cant have PEs, independent Lost Souls, and a third prespawned class)

You can change the two monster classes, depending on difficulty level, if you are so inclined.

Barons and Knights are two different classes. Some people like to stick the nobles as one "class", so I will just clear that up now.

Same goes for Pinkies and Spectres.

The Icon of Sin (RomeroHead) totally counts as a monster. Boss shooters are a no-no, hence the hesitation on somebody who wants a boss map. (If you wonder how to do a map with an icon but no shooter, play 1monster)

Please dont use Nazis unless you are doing a secret map.

If you plan to use Keens, let me know. Those things are rare enough as it is, but some people have use them before.

If you wish to use only one class, you can.
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Standard rules, that have nothing to do with the theme.

Single player
coop and dm encouraged, but not required
Boom Compatible
Pistol Start kept in mind for all maps.
Dont be a dumb dumb with textures
Custom (MIDI) music is welcome. Give credit where credit is due though.

SPEAKING OF TEXTURES!
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The texture pack is cc4-tex. One of the best ones out there now, imo.
I hope this is more tolerable than last time. I didnt realize how seriously folks took their texture packs.
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MAPS! Will be given order and whatnot soon.

http://www.mediafire.com/?4hw7b44wzcu2o1x - dobugabumaru - The Stone Spinneret
http://www.kieranmillar.com/doom/dump/dmnrsh.zip - Melon - Demon Rush
https://www.dropbox.com/s/yul61rczzx2srqq/K_ORANGE.wad - Katamori - That Delightful Orange Number
http://www.mediafire.com/?1pv00gmrclacl0v - dobugabumaru - Leviathan
http://dropcanvas.com/8df3h - Walter C. - Cacos & Barons
http://www.mediafire.com/?c37k4ovm8n6re79 - Obsidion - Eternity's Hatred
http://www.mediafire.com/?52akvfdl29h03bd - ArmouredBlood - Horrible Slaughtermap
http://www.mediafire.com/?8e6doauntumvmy6 - Scypek - From the Sky
http://www.mediafire.com/?2fzvzkemn65a94u - joe-ilya - Shooting with Imps
http://www.mediafire.com/?m7ov8n1r0vald7q - Ribbiks - Onyx

That is ten if I am not mistaken. Now to actually scour these and get an order.

I apologize for my lack of presence this past month. I had a death in the family three days into the month and the services and whatnot were held during finals week. I spent the second half of the month settling back in and then I almost got laid off one week into my summer shift. Thankfully, most of this worked out as best it could but, consequently I was not able to give this project the attention I had really hoped for this year.

I have enjoyed what I have been able to see thus far, from at least a visual perspective.

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Wow, I can't believe it's been a god damn YEAR since the last one. Feels much less.

I might contribute another map to this, who knows :D

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Ven said:

Wow, I can't believe it's been a god damn YEAR since the last one. Feels much less.

I might contribute another map to this, who knows :D


To be FAIR, it didnt get onto idgames until November, so most people didnt learn about it until then.

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Woohoo! Expect lotsa quality maps from me!!!



But no, seriously. I'll make something sensible this time.

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Will we claim particular mapslots or will we just make common maps (not MAP07 and MAP30) and in the end, order them by a difficulty?

I don't know how it was last year and the first post of Mayhem 2012 thread seems to be edited so I can't recognize anything from it.

I'm asking because I might want MAP30. (IF I participate, which will depend on the rules and my mood in early May :)

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The theme will make map30 very...interesting. You may not want to take it just yet but once I announce the topic you can have a first crack at it, if you are still interested.

Im still trying to figure out what to do about map30, given the theme...

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Well, we planned 32 maps and got 12 last year, so I don't think we should hope that much for special slots.

I wonder what texture pack we will have.

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Scypek2 said:

Well, we planned 32 maps and got 12 last year, so I don't think we should hope that much for special slots.

I wonder what texture pack we will have.


I am still planning for 07 and maybe 15 31 32.

30 is certainly very iffy.

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In the worst case, if we have too few maps, we can just set them to the first slots (as far as many maps we have) and then have MAP30 which must be accessed via IDCLEV / pistol started. In fact, my (gameplay related, compatible with any theme) idea for MAP30 would be ideal if the map is pistol-started. Would you consider it too bad?

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Or you could just place them all in normal slots and adjust them accordingly. It's not that hard, really (save for the potential secret-exit issues). Plus, Map30 maps typically just get placed last regardless of whether there's 30 maps or not. No need to flat-out drop it.

May make something tiny/small for this if I like the resources this time.

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Snakes said:

Or you could just place them all in normal slots and adjust them accordingly. It's not that hard, really (save for the potential secret-exit issues). Plus, Map30 maps typically just get placed last regardless of whether there's 30 maps or not. No need to flat-out drop it.

May make something tiny/small for this if I like the resources this time.


It will be a different texture pack this time.

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Another question: Will the target ports be ports with extended blockmap? (-> allowing more than 65kB BLOCKMAP?) Or do the maps need to stay in this limit? ZDoom based ports and also PrBoom-plus supports this (as I was able to play ZOF MAP30 in PrBoom-plus).

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scifista42 said:

Another question: Will the target ports be ports with extended blockmap? (-> allowing more than 65kB BLOCKMAP?) Or do the maps need to stay in this limit? ZDoom based ports and also PrBoom-plus supports this (as I was able to play ZOF MAP30 in PrBoom-plus).


I generally figure that boom maps go for all be the most basic of ports, which still allows for the classic doom feel but still allows room for more detail or mere extensions of already existing features.

I prefer we stay in the 65K limit, but if you honestly feel you will go above it, we can talk. For the time being I will say no. Ask again when you see the specifics of the projects.

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Hmm, might do something, depending. No nb_recol this time so it's plausible. :P

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Harmata said:

Here's the link to the club's thread, "only 12 maps so join!":
http://www.doomworld.com/vb/wads-mods/62637-the-dwmegawad-club-plays-mayhem-2012-only-12-maps-so-join/

One of my responses from the thread:

Ah, classic.


Thank you. I somehow forgot to plug the DW club in OP...I had them in there too but then I switched it for /idgames, to save a click.

Heres hoping for a repeat in the aftermath...

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Sign me up. I promise my maps won't suck this year :)

Come on cannonball, Infiltration and A cold day in Hell are great action-packed maps. Especially the last one, it was the true last map of that megawad for me.

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Harmata said:

Come on cannonball, Infiltration and A cold day in Hell are great action-packed maps. Especially the last one, it was the true last map of that megawad for me.

Aww thanks, my mapping was still pretty primitive back then, so hopefully I can be more creative with fights and so forth. In fact all the mappers from mayhem2012 have said they will do something for this so be prepared :P

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cannonball said:

Aww thanks, my mapping was still pretty primitive back then, so hopefully I can be more creative with fights and so forth. In fact all the mappers from mayhem2012 have said they will do something for this so be prepared :P


Whoa, hold on there!

I havent dedicated myself quite yet.
But good on you for picking up context clues!

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Will you be my fwiend then? ;)

Intermission is a silly thing I did in a moment (But that's better than nothing, I guess?:P), But on the title pic I spent almost an hour. Only programs I used were MS Paint and some simple program for adding watermarks (for adding shot of Eerie Canals from 2012 in the background). You can consider it a graphical equivalent of vanilla doom modding...

Edit:
Aaand, let the MAYhem begiiin! (It's may GMT, isn't it?)

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