I slept on the issue. Woke with a head full of clarity, although that could be the post-cereal foodgasm speaking. ;)
Agreed on this. I won't say it cuts deep; in fact, everything he says makes me think "yeah, he's right - I should fix that" and I'm fine with that. The main problem though, is that having perceived myself to have done so many 'wrong' things, it seems like I have more and more work piled up on this thing which kinda sucks my gusto a little.
Also Capellan always makes very valid points IMO when it comes to feedback, especially seeing what he tends to write for DWMC and the like, plus he is a very long time member. They should be well deserving of consideration.
It's just that there are so many faults, as I say. Problem is, Nex Credo aims in two directions at once; nostalgic and semi-experimental. The mindset is that I took a look at the two Final Doom wads, plus the Wraith Corp megawads (Perdition's Gate and Hell to Pay, both of which I love) and thought to myself "it must've been neat as hell being around back then", and wanted to make a simple 32-level vanilla megawad of my own as if I were there. Me being me, it does some strange things that toy with convention; MAP03 is the first of a few levels that only require 2/3 keys, MAP05 has a nasty 'puzzle' throughout that can screw the player at the end of the level if they don't figure it out, MAP08 is a fair amount of platforming (plus 2/3 keys again), MAP09 has the player walk the same path three times (each opening a new section with more monsters), and so forth. The whole thing is drip-fed at a slower pace than the iwad games, too -- 12 levels in and all the weapons and monsters still haven't been seen.
It's hard to advise what to do without playing the levels but you seemed really keen on it before so maybe it's just a case of sucking up the critisism, fixing the faults and starting again.
It's the kind of thing that's almost guaranteed to polarise people - get good and bad responses, and I think Capellan's is one of the bad ones. Not a great start; though Capellan's a good guy and I value what he says.
I think the real issue here is, do I have the strength of character to pull through and deliver what I intended to; or do I buckle and morph it into something more conventional?
That's the kicker here, and why I feel reluctant to continue until I've come to a conclusion. Which is a shame, because;
I did, actually! I won't say anything, and they're a bit more low-key than something like Go 2 It, but I did indeed think of a couple of somethings I thought were neat.
Anything special planned for the secret levels? =D
Oddly enough, I thought of an Icon of Sin battle for this that to my knowledge hasn't been done before. Would've been a great finale, I may still have to make this; even if for some other megawad somewhere.
But yeah, back to the matter at hand; I guess I'll think on it some more. Because if nothing else, things like this:
...is a pretty good thing to see. Thank you. :)
Because the screens look really good. The more time goes on, the more I appreciate a good vanilla megawad.