Map11 (Continuous) – Mars StarPort by Antoni Chan – Kills – 100, Items – 0, Secret – 100. Time 12:13. End Health 100, Armor 184. Death Count - 2
Map11 (Pistol Start) – Mars StarPort by Antoni Chan – Kills – 100, Items – 0, Secret – 100. Time 10:38. End Health 100, Armor 200. Death Count - 1
Wonderful map by Antoni Chan, my favorite in the megawad so far. Short, sweet, disciplined tech base featuring remarkably mature work by a 15 year old mapper.
While small, the map is violent, with plenty of hitscanners and, if Capellan was to pistol start this on UV, enough of his beloved Cacos to make him smile. ;D
Not only is the combat violent, it is sneaky, because if you end up fighting Cacos in the starting area, you might get slimed by the Baron inside the building if you’re not careful, and if you don’t see Cacos at the start and go in to fight the Baron first, a Caco might sneak up behind you, as in the Memfis demo.
Antoni does some tasty little things in the map, such as the Blackwal2 arch beyond the blue door. I look at that, simple as it may seem, as a very nice bit of mapping for the era in general and for noob Mac designers in particular. Not only does it look cool, it provides cover for the battles I had against Cacos, a Chaingunner and some Imps in different versions of that campaign. If you go into the Revvie room beyond the lower yellow door, you’ll see some nice console work. And from the upper area where you get the red key, you can leap out and find a rocket launcher, not tagged as a secret, alas. I decided to go back up there to see if I could also leap onto one of the spacecraft so I could kill the Baron guarding the exit from outside, and I could! Yet more infantile glee for yours truly. ;D Alas, Antoni, realizing this possibility, put impassable lines in the Baron’s dog-run, so you can’t exit the map from there.
Memfis did a couple cool things by killing the Revvie in the lower yellow door room from outside, and then looped around to kill the Manc from outside, too. This is the kind of variable combat opportunities that make me smile.
My deaths on continuous came during the massive fights beyond the blue door. One time, I thought I had killed everything, so I impetuously turned a corner to get instantly torched by the Manc, who’d wandered into the hall. On another occasion I was caught at low health when I thought for sure there couldn’t be any more Cacos in this little map, only to have the very last one wander in and say, “Fuck you, jagoff!” On pistol start I died upstairs when I failed to kill the Revvie up there and it followed me into the side room and killed me before I grabbed the Medikit.
By comparison to modern maps, the lighting is bland, though for me this was a good feature because for once I could play a map in daylight. There’s also a shortage of wall detail and decorative Things, so it’s a bit barren, but IMO, once again Antoni does great work with tech textures and basic structure. His console work was exceptional, too, and the flow was impeccable. Great map!