I don't understand this sentence one bit! :P But anyhow:
walter confalonieri said:
Looks like doesn't let any sin on all....
walter confalonieri - ffffabolous secret level
First of all, the timing on the music loop is off slightly and it was driving me crazy so I fixed it. I don't know if this was intentional or not, but if you want, here's the patch:
Even with the loop fixed, it's still extremely repetitive though! I know you have a filesize limit but after the 100th repetition it was starting to grate. In a different time and place, my review of this might have just been to write "HEYYEYAAEYAAAEYAEYAA" over and over again. In the end I had to switch music for a bit with IDMUS just for a break.
Anyhow I feel like this map is kind of a letdown, only because it starts with such a colourful glittery room, but shortly turns into a fairly normal-looking Doom level apart from a few He-Man posters and purple televisions.
So as a normal Doom level, it's kind of disjointed looking. You've got castle sections and base sections mixed together, and then the occasional rainbow room. Gameplay is similar, with some random nazis,
a single mandatory long-distance jump, a virtually harmless cyberdemon, a room-over-room teleporter that isn't the right linedef type (you shouldn't have your movement stopped), etc.
I don't want to sound like I'm beating up on you, and it wasn't an unpleasant level to play once I fixed the music. The general layout was good, I like the moderate nonlinearity that gives you a little freedom to explore while mostly keeping you on one track. It just feels like it can't decide what kind of map it wants to be, not even whether it wants to be serious or not, and in the end does a bunch of things without really commiting to any of them. And the fact that it gets you ready for a colourful, humourous experience and then quickly switches gears really feels like wasted potential, though it's still funny and different enough to be memorable.
edit: Also I agree with SteveD that it was quite easy and the walkway should be thicker, and also that the floating monitor looked nice.
edit2: I found the switch that raises the water so you don't have to jump. Because you didn't disable jumping, and I couldn't find another way around it, I thought the jump was needed. (A problem with many of the ZDoom wads is that I'm not sure if I'm supposed to be able to jump/crouch or not - some people disabled it but most didn't, and a few require jumps.)
obake - UAC: Unsettling Athletic Corporation
To a much lesser degree, you've got the same problem walter's level had - a unique concept that you don't capitalize on enough by having too many things that look and feel like normal Doom. The play on the UAC acronym is funny, and it certainly does feel like a spooky sports complex. I think more custom textures would have benefitted you a lot though. Not even doom-furniture textures or whatever, just something to make it feel even less like a traditional Doom level. The music is nice and eerie, and the reverb everywhere is a nice touch. I'm not thrilled about all the coloured lighting but it looks nice when it's not too garish. On that note I'm surprised you've got two light visor powerups, since they remove all the light effects completely (at least in GZDoom, haven't tried software ZDoom).
Gameplay isn't bad, some decent surprises here and there. Not overly hard but you'd be tight for ammo without finding any secrets. Fortunately a few are easily discovered with the automap, the BFG is quite hard to find though (fair enough since it's so powerful, but it also brings with one of the funner battles in the map), and I suspect the only way to the plasma rifle is a glide, which I suck at. The outdoor arena could've housed a much bigger fight, but if you don't want to go that route fair enough.
I guess it just feels a little plain to me, and that the coloured lights and effects are just trying to dress up some otherwise simplistic geometry. Certainly playable, and more memorable than it would be if it were a vanilla level, but with more room for development. Still, I liked it in the end.
Last edited by plums on Jan 31 2014 at 07:11