Mayhem Mansion Extended Edition - /idgames release

Okay so... in early 2013, I found this video...

https://www.youtube.com/watch?v=4svaEkFXcJI

So I was inspired to make this doom wad, the layout and path is similar to the game in the video but with less backtracking and less "How the fuck was I suppose to figure that out?"-ness. :P
ANYWHO, SCREENSHAWTS:





https://www.youtube.com/watch?v=GPiNHeVwsKs

AND HERE BE DA DOWNLOAD FOR THE MOD, PLAY AWAY YA DINGUS!

http://www.mediafire.com/file/moljwuac120cap7/MayhemM_EE_v0.8.pk3

Old version, with only one map: http://www.doomworld.com/idgames/?file=levels/doom/Ports/m-o/mayhemm.zip






=DEEZ PEOPLE ARE KREDIT TO TEEM=

Spoiler

/*---Sprites---*/
BigProjectAlone, mazmon, Raven Software, Witchaven, UnholyPimpin
Realm667, DavidRaven, ETTiNGRiNDER, Freedoom, Slayer (FPS),
Neoworm, Exploding Lips, Bethesda, Liquidator (FPS), Deathkeep, Magestorm
Peter Bark (zdoom forums), goblin doom, Wildweasel (toaster enemy based off a drawing of his).

/*---Sounds---*/
Freesound.org, Exploding Lips, Nintendo,
Descent to Undermountain, Roland La Goy, Daggerfall, Demonstar,
Demonstar Secret Missions, Liquidator (FPS), Johnny Cash (singers in map06)


/*---Textures---*/
BigProjectAlone, Freedoom, Bram Stoker's Dracula, Ray Schmitz(shitbag)
Liquidator (FPS), zrrion the insect, Chasm: The Rift, Daggerfall, LSD: Dream Emulator
Blood 1 and 2, Alien cabal, Redneck rampage

/*---Music---*/
Ultima 3, Witchaven, Stonekeep, Cybermage
Anvil Of Dawn, Exploding Lips, Blood & Magic, Realms of the haunting

/*---Special Thanks to---*/
BigProjectAlone - Much help with sprite work
mazmon - Ditto
Tristan885 - Much help with sprite rips
Diodeus - Providing many sprite, sound, and texture rips.
ed the bat - Help with coding

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Wow, that was trippy as fuck, I loved it! Took me about an hour and a half to finish. Great job.

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That was nice! More people need to see this. I like how the gameplay just flowed so nicely, and I was reminded of Zelda at some points.

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I tried out the Mayhem weapons in normal Doom levels. You can easily kill a Cyberdemon by spamming the "Monkey Storm" spell.

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What in the fuck? Downloading.
This is for ZDoom I presume?

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ellmo said:

What in the fuck? Downloading.
This is for ZDoom I presume?


Ha ha ha, that's my exact attitude towards things like this.

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Played this in Zdoom software mode. It could be improved a bit but it's awesome for what it is.

Some thoughts.

-The kings were hilarious and I loved the usage of the monsters. Some of the monster's introductions (The TVs, The lampshades) were quite funny.

-Lots of color!

-No complaints about the monsters other than what I suppose was the final boss. In normal difficulty he went down quickly.

-The musket fire delay was quite weird. I got used to it though. The more odd thing was figuring out how the secondary fire worked, as it killed some enemies but others seemed immune.

-Arrows felt really hard to come by versus magic. Their pickup radius needs to be much bigger IMO. I also had no idea that the XBow used the magic ammo for its secondary until the library siege, where I was confuzzeled about getting ammo for a gun I didn't have yet.

-Magic is fun to use, and it was obvious to me when the endgame was since magic was being spoonfed to me by the mob.

I might do a YT Playthrough of the whole thing soon in parts. I might make a widescreen variation of the Statusbar HUD before doing so.

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For some reason the green door after the first boss (the one you need the bedroom key to get into) everytime I activate the green door in the green door bedroom area, it locks up? any way around this?

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I'm not entirely sure what you mean, it seems to work fine for me.

If possible, could you record a video of this?

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How would one go about that? o.O
Yes I could record a video though, just not sure how.

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this is pretty... unique, i must say.

However, i found myself locked after taking the kings and lead them to the "king's throne room"... i think to get 'em all but i can't see a way to put them in that room... i playing this using the doom 2 iwad...

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oh hey guys whats going o-



oh god what



WHAT THE HELL IS GOING ON



I THOUGHT THE MAYHEM WAS OVER



APPARENTLY NOT!

MOAR MAYHEM, COMING SOON TO A PLACE OF SOME SORT NEAR YOU

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Oh hell, I completely forgot to update this thread, rofl.
Anyways:



HAPPY HALLOWEEN (late now) YA DONGS

The wad is now mostly done, there is many things I still need to do and fix, many items need replaced and it's probably very easy to get lost because of this, but at the moment I am completely burnt out on zdoom editing, a bit of IRL shit going on, and been recently screwing around with UE4. Sorry it took this long to make, but hey it's better late than never! :v
(and sorry ed the bat, i haven't added the multiplayer friendly version of map01 in yet, i completely forgot about it and by the time i realized that I forgot, I had already edited map01 a bit)
The next version will be out probably next year, but for now, have this version!

NEW STUFF, OH BOY:
Spoiler

- 6 new levels
- 5 new bosses

- 4 new weapons: Bombs, Rifle, Wand, and Ammo Combiner
- 4 new powerups: Billy Morph, Barbarian Summon, Exploding Totem, Super Boomerang (Activated upon collecting)
- You cannot drown. Swim forever!
- Doubled the number of enemy types

ENJOY!

http://www.mediafire.com/download/jw9wn2zty029s25/MayhemM_EE_v0.2.zip

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Damn it! For a sec I thought it said Marilyn Manson.
Any way, kick ass wad. I really like the old school cartoony feel it has going on.

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