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midnight

Hi there! I've very recently gotten back into making doom levels, and I wanted to share my most recent creation:

https://dl.dropboxusercontent.com/u/8943931/games/2013/MIDNIGHT.wad

It's for a feature that midnightresistance.co.uk are running, called #DOOMCEMBER, in celebration of the 20th birthday.

Here are a couple screens:

https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224542.png
https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224616.png
https://dl.dropboxusercontent.com/u/8943931/gfx/2013/Screenshot_Doom_20131211_224639.png

Runs with Doom2.wad, tested with GZDoom and Zandronum. I usually play with WASD + Mouselook (no jumping)

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Last shot looks too filled of rockets and ammo in that little post.... however looks kind of nice

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It's a good map, and as you say, ammo is really tight without secrets. Just two things: Secrets themselves and the two "main" areas. You could make them a little less symmetrical so they don't become too predictable, but that's just my opinion. Otherwise, a good job.

PS: 12:30 in my third attempt on UV. Works fine in ZDoom 2.7.0.

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