Demon of the Well
Map 08 -- Garden Base - 100% Kills / 100% Secrets
Yes, pretty decent one. For some reason it's actually one of (if not the) first maps I think when I think of Scythe, even though there are far better (and far more unusual) maps in this set.....guess it just has a little je ne sai quois that makes it memorable, perhaps its texture scheme, which marries green grass, green Phobos composite, and those grimy green sewerbricks I like so much into a pleasing veridian medley, or perhaps it's because the dirt-cave with the combat armor always strikes me as being a casual Hell Revealed reference. It plods a bit if you play conservatively (e.g. you pick off everything you can see from each new vantage you reach before moving on), but goes down well if you Rambo it, grabbing the chaingun and beginning to dash the moment the game loads. Rocket ammo is quite well-judged, there's just enough of it to wipe out the map with brutal efficiency if you time their use well. Bit of a dick trap at the end, but Erik apparently just meant it as a love-bite, since he kindly hands over a blur sphere to handily negate it right before it hits.
Map 09 -- Computer Storage - 100% Kills / No actual Secrets
Another solid entry, the aesthetic and structural parallels with DooM's E1M7 are very easy to draw, but fortunately the map plays differently enough from its distant progenitor to not seem too much of a pastiche, although it does broadly resemble KDiTD in that you mostly mow down discrete waves of weaklings in quick, frequent bursts of violence (though I suppose that's true of a lot of Scythe, given its general brevity). I didn't have trouble with the blur sphere secret (not that I'm excusing the mapset's strange secret placement, since if Erik really just wanted to prevent the final tally from reading 0% in maps with no real secrets he could have just made a mandatory sector in front of the player start or the exit be the sole secret), as I remembered it was there from past experience and so used it to dash around outside collecting gear and then to enter the base without really killing much outside, just for fun mind you, since you have to return later for the red card, anyway).
Map 10 -- The Lords - 100% Kills / No actual secrets
Must disagree with 7hm here, I think this is a much more effective and interesting 'boss' map than Deadly was--far more likely to seriously press the player if s/he doesn't know what's coming. I assume the setting is supposed to be somewhat reminiscent of 'Baron's Den' from Evilution, but perhaps I'm reading too much into it on account of, well, the Barons. This is a good example of the right way to use Barons of Hell, incidentally--the low amount of viable movement space plus their high HP (meaning they can't be mowed down quickly) makes them a credible threat capable of oppressing players who don't react quickly and efficiently to their introduction. Screw up, and you likely end up with one of three choices: 1) Be gutted by a Baron 2) Burn to a cinder in the molten rock below when one of them forces you from the ledge or 3) Destroy yourself with point-blank rocket-splash as a side-effect of your last great act of defiance. Fair enough, says I!