Why don't I have a custom title by now!?
What is Switcheroom 2
A sequel to Switcheroom. Goal is the same - recreate original id maps in a different thematical style, to provide an interesting experience - you'll relive the originals in a new, unexpected way. But for a change, Switcheroom 2 focuses on Doom 2 maps instead of D1 ones.
The project aims to be vanilla compatible.
The megawad was in slow progress for a year and a half. Now, finally, we have enough decent maps to compile a full 32-map alpha release. Testing phase starts now.
>>> >>> >>> Download Switcheroom 2 - Alpha 2 <<< <<< <<< (from October 2nd, 2015)
Anybody feel free to play through the alpha, share observations, report bugs and suggest improvements of any kind. I will appreciate it! The project is still on a way to improve - particular maps can be improved, reworked, or replaced if needed. However, I will let the tuning-up work on respective authors themselves. I don't plan to do changes to anyone's maps against his will. Once things get moving, I will try to keep contact with the authors about it.
Even though I asked them, some mappers didn't give a name to their maps. To be honest, I also don't like many of the current generic names. I don't plan to change any existing map names against the author's will, but we've yet got to discuss it, and I'm accepting suggestions for map names from anybody. Specially for the maps that don't have a name yet.
Map order changes
During development of the project, each map had to be claimed for a certain map slot. However, the only goal was to recreate a general theme (Base or City or Hell or Nazi). Not all mappers followed it, but anyway, the maps can be shifted now. The general order Base -> City -> Hell (with Nazi secret maps) should stay the same. But I'd be willing to change map order within each episode according to their difficulty and complexity, for the sake of improved continuous playthrough.
I want input from playtesters, participants and possibly anybody else about this idea, or suggestions for particulars map orders.
Screenshot galore (clickable thumbnails, one picture per map)
Even more screenshots here: (due to forum software limit of images per post)
MAP01 - "Iconic" (by Jayextee) - MAP30 in Base style
MAP02 - "Coolant Zone" (by Magnusblitz) - MAP15 in Base style
MAP03 - "Nirvantlet" (by Cell) - MAP21 in Base style
MAP04 - "Low Power" (by Magnusblitz) - MAP22 in Base style
MAP05 - <needs name> (by walter confalonieri) - MAP19 in Base style
MAP06 - "Nukeage Underworld" (by sincity2100) - MAP29 in Base style
MAP07 - "The Facility" (by traverds) - MAP12 in Base style
MAP08 - "Sector Zeta" (by Getsu Fune) - MAP16 in Base style
MAP09 - <needs name> (by Fernito) - MAP27 in Base style
MAP10 - "Starport" (by Megalyth) - MAP28 in Base style
MAP11 - "Death Yard" (by sincity2100) - MAP18 in Base style
MAP12 - "Underfactory" (by scifista42) - MAP02 in City style
MAP13 - "Misanthropia" (by tourniquet) - MAP05 in City style
MAP14 - "Ruins" (by joe-ilya) - MAP25 in City style
MAP15 - "Wolfencity" (by scifista42) - MAP31 in City style
MAP16 - "Waterside" (by cannonball) - MAP24 in City style
MAP17 - "Projects" (by Blue Feena) - MAP04 in City style
MAP18 - "Infected Well" (by cannonball) - MAP09 in City style
MAP19 - "Abandoned Market" (by Getsu Fune) - MAP26 in City style
MAP20 - "The Gantchlet" (by C30N9 and Jaws In Space) - MAP03 in City style
MAP21 - "Church of Evil" (by Blue Feena) - MAP06 in Hell style
MAP22 - "Dark Descent" (by Megalyth) - MAP01 in Hell style
MAP23 - "Unhallowed Fortress" (by Tactical Stiffy) - MAP10 in Hell style
MAP24 - "Fellowz Keep" (by cannonball) - MAP14 in Hell style
MAP25 - "Camp Blood" (by cannonball) - MAP13 in Hell style
MAP26 - "Brutto" (by scifista42) - MAP32 in Hell style
MAP27 - "Seoreh Cinatas" (by tourniquet) - MAP17 in Hell style
MAP28 - "Spirit Traps" (by Inkie) - MAP08 in Hell style
MAP29 - "'O' of Life!" (by C30N9) - MAP11 in Hell style
MAP30 - "Yuggoth Sins" (by Archi) - MAP20 in Hell style
MAP31 - <needs name> (by Megalyth) - MAP23 in Nazi style
MAP32 - "Grosse Simple" (by joe-ilya) - MAP07 in Nazi style
Original project rules
Last edited by scifista42 on Nov 6 2016 at 21:04