Sigh . . . and I had such high hopes for finally getting a DoTW pelt. ;D I might have to wait until you try for the BFG in RoIC Map04 for that. In any case, this pelt would have gone to Phantom -- you gotta know I'll never build a maze -- dropgown or otherwise. Well, except for that tiny and simple one in a secret area of A Lazy Day On Phobos. I want to FDA that soon so everyone can see the secret chains.
Demon of the Well said:
I think I kill about 320 monsters or so before meeting my demise. Now, before you break out the champagne at the mention of 'demise', know that lots of folks would probably consider your (or maybe it was TMac's?) victory a bit 'dishonorable' ( ;) )--I die in some untelegraphed inescapable lava near the strange 'dropdown maze', testing out a theory (an incorrect one, I now know) about how to get that caged soulsphere.
Edit: Heh, I just read that Veinen died in an inescapable lava pit, as well. I wonder if it's the same one...?
Yes, Veinen died in the same area, though not in the same lava pool. His demise came at the Caco closet.
I won't be as windy on this one as I was for the HellTech map, because many of the observations, including swapping the map back and forth with no central, guiding plan except to try and remain thematically consistent between the parts, applies. This was also a second hub spoke map, this time requiring 3 keys, leading to gigantism.
I did the red door and blue door areas this time, and thus am guilty for the dirt tunnels leading to the Blue Armor. I was planning to spruce that up with some lighting but never got around to it. That whole area of the map is, of course, optional. Only fighting the Cyb for the PG is required, since the switch opening up the cathedral is in his shack. I can of course change that by making two rows of bars, so each of the initial "wings" will have a switch raising half of them.
And allow me to say, you certainly made your point by contemptuosly SSGing the Cyb. ;D Okay, I will make that battle harder. Your Revvie suggestion would work, and as you know, I've already discussed putting a second Cyb in there, but only for the UV uber-Doomers. The way I view things now, I'm always willing to make UV an Extreme Nightmare Terror setting for pistol-starting badasses such as yourself and that Meat Lover, Cynical. You and Veinen tore the map up, so it needs to be harder, but keep in mind that I am not capable of playtesting Extreme Nightmare Terror, which, BTW, is a play on the name of UK punk band Extreme Noise Terror. Alas, they did not live up to their name, though at least they were inspired by another British hardcore band, Discharge, who did, and whose influence on metal has been so profound as to call them, "The punk band that launched a thousand metal bands." And hardly anyone knows who they are. ;D I've considered a mapset based on their song names, such as "Ain't No Feeble Bastard." But anyway, I digress.
Like I said, I can only do Extreme Nightmare Terror on the advice and playtesting of yourself and other uber-Doomers. Otherwise, my maps will be medium-hard.
I wasn't bothered by chewing through all that mancmeat. On one playtest, I cheesed the whole thing by running past all those monsters. And that was an earlier version, before I added the side passages, and the player was chokepointed in the long, arched hallway. I sorta regret those side passages now, because the older fight was more dangerous.
Dying in the lava means you never saw my Dead Simple area, which I can say was a somewhat different take on the concept. A shame I had to give up the special tags. I had originally considered a Sunderesque tunnel with a really extreme monster selection, but scaled it back because the map was already so gigantic. If you wish, you copuld play that section by just clipping to the area and through the door. There's a Megasphere inside, plus every weapon except the BFG, although the single-barrel and the Chaingun must be obtained from their owners, hardly a challenge. There's plenty of ammo, probably enough even if you don't get lucky with infighting.
The next version will teleport more monsters into the initial yellow key combat area, in waves, to complicate, first, the fight against the Cybs, and then the fight on the stairs. Lots more monsters!
Thanks as always for your expertise, your FDA, and your commentary. BTW, I'm wondering, is it impossible to use cheats on an FDA, such as when you get stuck in a room or in lava and need to clip out?