Map02 – Voodoo – Kills - Not Recorded, Secrets 100%, Death Count - 3
As Magnus noted, Voodoo has nothing to do with Eqypt, but just the same, this was a spookyass map.
It starts off with the kind of gameplay I generally detest – survivalist against fairly heavy enemies in tight spaces. Ammo? Fuck you! I died twice in the early going, first because I failed to find the secret shotgun on the initial attempt, and then because I zigged when I should have zagged against the first teleporting Revvie. When I found the Soulsphere, things were looking up, but I still died the first time I had to fight the Archie with just a shotgun. I realized I made a mistake by wasting ammo on a Sergeant and Hell Knight on the walkway I’d jumped down from, and then drained my ammo against all the Pinkies and Imps I’d run away from at the start. Eternal caught me with that loop-around. ;D So my next time through I started with the Pinkies and Imps, went into the first Pinky trap, killed them and their Imp buddies, and found a switch in an Imp alcove that lowered a Zerk. Ah, just what the doctor ordered! Since I was currently at 92%, I immediately formulated a plan to attack the Archie with my shotgun, back my way down the stairs towards the Zerk with the Archie in hot pursuit, and kill it with the shotgun, afterwhich I’d go for the Zerk to repair any damage. This plan worked almost perfectly, but the damned Archie was very resilient against a single-barrel shotgun. I rained down shot after shot, watched my precious ammo dwindle to nothing, started to sweat, and screamed, “Die, motherfucker!” But he wouldn’t die! After unloading my last shell, the bastard was still alive and I took a full Archie blast. I ran to the Zerk, then dashed out, made one wiggle move, and toasted the jagoff with a one-punch KO! I’m pretty sure that’s the first time I’ve ever punched-out an Archie. I feel so proud. ;D
The map was easy after this. I was happy to find the Rocket Launcher, which came in handy against at least 1 Revvie and some Imps on an elevated walkway. The weird-looking Pain Elemental at the exit probably survived because I rushed him and was punching away when I pushed him far enough back to walk over the exit line.
This map has very basic architecture and lower detail than 1995’s Osiris, but the tension was incredible. Thanks to the paucity of health and ammo, I spent a lot of the time scared shitless. The first Revvie screech almost gave me a stroke. [Edit: That must have been those dying Imps DoTW was talking about]. I have to give Eternal a lot of credit because this map oozes atmosphere and horror-movie mood. The textures are excellent and very well-used, and happily enough, make it easy to find secrets here in the early going. The music track is wonderfully brooding and compliments the creepy lightning, and it reminded me strongly of the music from an Amiga game of the mid-90s, though I can’t remember which one.
I was hating this map at first because I felt so oppressed, constrained by tight ammo and facing Hell Knights and Revvies in straight hallways. I could literally feel the weight of rock pressing me down. But by the end, I was loving it. This is a small but nasty map for first-timers of my limited skill challenging the catacombs on UV. In some ways, it felt more like what a real adventurer would have to face than the usual “I Am Death Incarnate” Doomguy who can wipe out battalions of hellspawn because he has the firepower of an armoured division and the speed of a musclecar. This was tense, nail-biting action for me. Killer map.
Last edited by SteveD on Mar 5 2014 at 09:58